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[Scripting Question] can someone help making two different custom pokeballs

  • 67
    Posts
    4
    Years
    • He/Him
    • Seen Nov 16, 2023
    So I was on pokengine just looking at the random fan created items and I came across two different pokeball Ideas.

    #1 a pokeball that is very cheap in price with and ultra ball catch rate but if it fails to catch it damages the pokemon

    1 = Crash Ball

    this is for v17.2 btw
     
    Last edited:
    BallHandlers::OnFailCatch.add(:CRASHBALL,proc{|ball,battle,battler|
    battler.pbReduceHP((battler.totalhp/5).floor,true)
    })

    Is done if anyone wants this Idk how to delete posts so I will just leave this up here for anyone who wants to make a pokeball that damages other mons on failed capture
     
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