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Can someone help me fix up my deck ???

Kabutops

Force to be Reckoned With
  • 115
    Posts
    20
    Years
    hey... well i have a problem... ive made my own deck, but i dont know if it will last in a game... this is a Type 2 deck... It's built around slivers and some artifacts. i think i added 1 too many colors (red,blue, and green)
    HERE IT IS:
    Magma Sliver x1
    Ancient Ooze x1
    Quick Sliver x 4
    Shifting Sliver x3
    Root Sliver x1
    Brood Sliver x1
    Hunter Sliver x1
    Seedborne Muse x1
    Stifle x1
    Long Term Plans x1
    Faces of the Past x3
    Scattershot x3
    Lifespark Spellbomb x1
    Pyrite Spellbomb x1
    Sword of Light and Shadow x1
    Surestrike Trident x1
    Darksteel Ingot x1
    Isochron Scepter x1
    Darksteel Pendant x1
    Land:
    Darksteel Citadel x1
    Blinkmoth Nexus x1
    Temple of the Falsegod x1
    Island x7
    Forest x6
    Mountain x4

    I plan on getting rid of some artifacts and adding regular mana like mountains, but fer some odd reason i cant find my extra lands :P Basicly i try to get my Slivers backed up and keep them alive till i get alot out and with magma sliver.
     
    i'd have 2 say add a mistform sliver or 4 and a peer pressure...peheps dominate and radiate...and get rid of Isochron
     
    digispirit virus said:
    i'd have 2 say add a mistform sliver or 4 and a peer pressure...peheps dominate and radiate...and get rid of Isochron
    but if i add mistform then my slivers will change and their effects wont apply at least i think mistform says to change creature type :P
     
    yes...but its only till end of turn...also, u could take their creatures with peer pressure
    o...and get rid of stifle...whts that even dooin there neways?
     
    stifle's there in case someone has a creature that might destroy my magma sliver or brood sliver, if magma is gone im screwed
     
    ...I seriously hope u no which abilities stifle specifically targets
    rulings on stifle...anyways...add more slivers, and watch out for spells that destroy creatures...wrath of god kills this deck easily...also Akroma's Vengeance...and Decree of Annihilation...
     
    Kabutops said:
    hey... well i have a problem... ive made my own deck, but i dont know if it will last in a game... this is a Type 2 deck... It's built around slivers and some artifacts. i think i added 1 too many colors (red,blue, and green)
    HERE IT IS:
    Magma Sliver x1
    Sliver Queen x4
    Sliver Overlord x4
    Quick Sliver x4
    Shifting Sliver x3
    Root Sliver x1
    Brood Sliver x1
    Hunter Sliver x1
    Seedborne Muse x1
    Faces of the Past x3
    Lifespark Spellbomb x2
    Pyrite Spellbomb x2
    the blue spell bomb x2
    the white spell bomb x2
    the black spell bomb x2
    Sword of Light and Shadow x1
    Sword Of Fire and Ice x1
    Land:
    Plains:x5
    Swamp:x5
    Island x5
    Forest x5
    Mountain x5

    I plan on getting rid of some artifacts and adding regular mana like mountains, but fer some odd reason i cant find my extra lands :P Basicly i try to get my Slivers backed up and keep them alive till i get alot out and with magma sliver.

    *don't know what seaborne muse is*
    it appears your trying to play only
    blue,green and red
    however you should play an all color deck for a sliver deck
    you'll want to make sliver queen your metagame
     
    Right now I recommend adding the smaller slivers into the mix (e.g. plated slivers) I'm seeing that it's a 5-colour deck to begin with. Sliver Queen is Extended, btw.

    Anyway, you might want to build a faster offense that way and use the blue rare sliver with shifting sliver (e.g. draw a lot of cards). I don't remember whether there are any ways to counter wraths and wrath-like effects with slivers (I can only recall rotlungs for clerics and disciples for atifacts), so facing those will be a daunting task.

    I also suggest getting rid of the non-sliver, non-sliver pumping, non-mana accelerating cards. I mean, most sliver decks use those only anyway. lol
     
    yeh i thot about an all color deck but mana became a problem, i guess i could add my chrome mox, and on top of that i dont have a queen. and on account of this being type 2 i cant use a Stronghold set card... only Legions, Scourge, Mirrodin, Darksteel, onslught, and 8th edition i could add a sliver overlord if i make it an all color deck.
     
    u forgot taht 5th dawn came out. There are some 5-colour stuff in there that you might find interesting. We've had...discussions on that. :P

    Anyway, answering Blasty's Question:

    Seedborne Muse 3G
    Creature - Spirit
    You may untap your creatures during your opponent's untap phase.
    (forgot pow/tough)

    A great combo maker itself...:P
     
    might as well play extended otherwise IMO sliver decks are useless they can't do jack
     
    Definately... and all my magic the gathering friends say slivers suck :P even though i kik their a$$es alot... yeh extended would make more sence, but not alot of ppl dont play it. im not saying everyone, but michigan isnt the greatest place for matches.... :( well i did forget fifth dawn, and i know what cards i'd like to put in it... muahahah, maybe Fist of Dawns and a Solarion for a backup incase of creature destruction.... not many ppl have decree of anihilation so i have to hope fer the best...

    P.S. i get alot of info from the Scrye Magizine :) anyone else get that ... it's awesome :P
     
    Last edited:
    oh yeah sideboard channel the suns
    4 mana for a sliver queen
    that's wack
     
    First off im talking about type two not extended! and sliver queen already needs one of each mana to be summoned! and if i do wanna play extended then ill create a different kind of sidedeck that makes it extended... anywho fist of sons would be for another high cost card :P
     
    dude channel the sun is type 2
    besides i think you should go casual
     
    Maybe i should go cashual... but im trying to get into a few competitions... nothing big, but also i dont have sliver queen or solarion ... yet :P and there arent many ppl who play magic in michigan
    here's my deck now :

    Magma Sliver x1
    Ancient Ooze x1
    Quick Sliver x 4
    Shifting Sliver x3
    Root Sliver x1
    Brood Sliver x1
    Hunter Sliver x1
    Ward Sliver x3
    Seedborne Muse x1
    Faces of the Past x3
    Sword of Light and Shadow x1
    Surestrike Trident x1
    Darksteel Ingot x1
    Darksteel Pendant x1
    Land:
    Darksteel Citadel x1
    Blinkmoth Nexus x1
    Temple of the Falsegod x1
    Island x5
    Mountain x5
    Forest x5
    Plain x5
    Swamp x5

    its still only 48 though and when i get more mistforms ill add 3 or 4
     
    Last edited:
    Just telling you, Solarion is more of a card for ppl to build around rather than just putting it down on the field (30000+/30000+ on turn 8 anyone?). So I think you should have more on the slivers part. If you can get your hands on the muscle slivers...THEY are key.

    btw, slivers did make it into tourneys back when tempest was in T2, muscle slivers and crystalline slivers were so cheap for their buck that tourney-worthy slivers decks were there...scary I know. lol
     
    Kenny_C.002 said:
    Just telling you, Solarion is more of a card for ppl to build around rather than just putting it down on the field (30000+/30000+ on turn 8 anyone?). So I think you should have more on the slivers part. If you can get your hands on the muscle slivers...THEY are key.

    btw, slivers did make it into tourneys back when tempest was in T2, muscle slivers and crystalline slivers were so cheap for their buck that tourney-worthy slivers decks were there...scary I know. lol

    Muscle Sliver 1G

    All Slivers get +1+1

    1/1

    Well i think magma is key! all slivers have "tap: target sliver gets +X/+0 until end of turn, where x is the number of slivers in play."

    if i get alot of slivers out, i can take care of my opponents life points with a total of 5 slivers (magma, shifting, and any 3 others) and my ancient ooze is there if i cant block because of my pesky ward slivers :)
     
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