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[ASM & Hex] Capturing a Trainer's Pokémon With a Specific Poké Ball FIRE RED ASM need help

  • 10
    Posts
    7
    Years
    • Seen Feb 8, 2025
    originally posted by FBI

    Trainer Capture toggle by Pokeball


    What this does right now, if check if the thrown Pokeball is a masterball. If it is, allow capture. If it's not a masterball then the normal "trainer has blocked the ball" will occur. To change which ball toggles the capture look at my comments in the code and change 0x1 - masterball to something else of your choice.

    Spoiler:


    How to insert:
    Compile and insert the following routine into freespace:
    Spoiler:


    Now navigate to 0x2D498 and insert the following:

    00 48 00 47 XX XX XX 08

    Where XX XX XX is the reverse hex pointer +1 of where you inserted the routine.

    Usage:
    No usage! It's all done with the power of ASMAGIX!



    My problem is that I'm not able to insert the line
    00 48 00 47 MyOFFSET 08 correctly at 0x2d498 because the bytes in my rom must be at another offset than 0x2D498
    I got it working so i'm able to catch trainers Pokemon but the Problem is that I'm able to use every ball to catch it but want just one set Ball for that
    If someone got this asm script working by inserting it at 0x2d498 would be nice if someone could tell me the bytes that are located at 0x2d498.
    I could then simply find the bytes with the hexeditor in my fire red version.

    solved found it myself

    Is there maybe a way to get this work in the German Version?
     
    Last edited:
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