Richard Lynch
Professor Lynch
- 956
- Posts
- 18
- Years
- Age 37
- Pennsylvania
- Seen Aug 14, 2012
This is one of the Pokemon in the 4th generation that really stood out for me... don't know why. I love venus fly traps, so I guess I'd have to love this big plant. However, it's a Pokemon that's been looked over and banished to the UU environment at best. With good reason, of course; the impressive 100 base Attack is backed up by the pitiful 46 base Speed. But I set out to create a moveset anyway... let me know what you think:
Carnivine @ Life Orb/Leftovers
Naughty/Brave/Lonely Nature
EVs: 252 Atk, 252 SpAtk, 6 HP
- Swords Dance
- Power Whip
- Stun Spore
- Hidden Power[Fire]/Hidden Power[Water]
Swords Dance: Boosts his Attack stat, and with a base 120 to Power Whip, backed up by STAB, it'll do some serious damage to anything that doesn't resist it.
Power Whip: Works in synergy with Swords Dance, and was explained above.
Stun Spore: The accuracy is questionable, but it helps Carnivine's pitiful Speed, and could put the foe at a disadvantage; this would be especially scary if Carnivine has gotten in a Swords Dance. Chances are they would switch to a Steel or Grass type, which brings me to...
HP [Fire]: Grass isn't the best typing out there offensively, so HP [Fire] solves this problem almost completely. With maxed Special Attack (reaching roughly 279 with a neutral nature), it'll scare any Steel type (or fellow Grass type) away that switched in expecting to take a Power Whip. HP [Water] is workable, hitting Steels for neutral damage, and giving him a chance against Fire types, but this leaves him open to be pwned by fellow Grass types. In my opinion, HP [Fire] is better.
I'm not sure if I'll ever take Carnivine into an OU battle field, but I think it may be possible. His Defenses are close to Starmie, so he can take a hit when needed (with a Brave nature). Of course, this set would have to be played very carefully, because of his low Speed. And any Fire type will shut him down completely, but since Fire types are slightly scarce in standard play (I think about 3 or 4 are used regularly), I decided to rule them out. All-in-all, I think he wouldn't survive in OU, but I think this could prove to be a menace in the UU environment.
Whatdoya think?
Carnivine @ Life Orb/Leftovers
Naughty/Brave/Lonely Nature
EVs: 252 Atk, 252 SpAtk, 6 HP
- Swords Dance
- Power Whip
- Stun Spore
- Hidden Power[Fire]/Hidden Power[Water]
Swords Dance: Boosts his Attack stat, and with a base 120 to Power Whip, backed up by STAB, it'll do some serious damage to anything that doesn't resist it.
Power Whip: Works in synergy with Swords Dance, and was explained above.
Stun Spore: The accuracy is questionable, but it helps Carnivine's pitiful Speed, and could put the foe at a disadvantage; this would be especially scary if Carnivine has gotten in a Swords Dance. Chances are they would switch to a Steel or Grass type, which brings me to...
HP [Fire]: Grass isn't the best typing out there offensively, so HP [Fire] solves this problem almost completely. With maxed Special Attack (reaching roughly 279 with a neutral nature), it'll scare any Steel type (or fellow Grass type) away that switched in expecting to take a Power Whip. HP [Water] is workable, hitting Steels for neutral damage, and giving him a chance against Fire types, but this leaves him open to be pwned by fellow Grass types. In my opinion, HP [Fire] is better.
I'm not sure if I'll ever take Carnivine into an OU battle field, but I think it may be possible. His Defenses are close to Starmie, so he can take a hit when needed (with a Brave nature). Of course, this set would have to be played very carefully, because of his low Speed. And any Fire type will shut him down completely, but since Fire types are slightly scarce in standard play (I think about 3 or 4 are used regularly), I decided to rule them out. All-in-all, I think he wouldn't survive in OU, but I think this could prove to be a menace in the UU environment.
Whatdoya think?