- 2
- Posts
- 11
- Years
- Seen Jun 7, 2016
First of all, I thought of the possibility of hayar the value in the memory address that allowed me to alter the combat mode (battle trainer, wild pokemon ...) And so, to change the combat system to fight against a wild pokemon.
Well, apparently seen, there is only a few information about htis, so I chose to study the behavior of the game after applying the cheat in pokemon emerald catching other trainers pokemon.
In the VBA emulator, I tried to find the offset determined qeu capture pokemon. Put like that, I could only get a memory address and a value (RAW VBA code):
32022FEC:04
The value of the variable is to alter the combat mode. However, after capturing the Pokémon, it appears on my team as a 'bad egg'.
My intention, after obtaining directions and their respective variables, is to patch the rom with GBAATM so you can capture pokemon from other trainers.
The alternative would be to opt for a script that provacase this perocomo said earlier, I just found relevant information of how you could do ...
Could someone help me find the rest of the code that makes it possible to capture pokemon in battles against trainer or transform the code into codebreaker? I provide the following information:
Original code (AR)
B6C5368A 08BE8FF4
B8D95CFE 06ED6EA1
E151C402 8A229A83
8E883EFF 92E9660D
RAW code:
0A400130 000000FF
00222FEC 00000004
00000000 18033DF2
00002000 00000000
Codebreaker
74000130 00FF //Press L+R to...
32022FEC 0004 // Change combat modo to 'wild battle'
00000000 18033DF2 //Here is the format problem.
300020000000
You can see in this code part:
00000000 18033DF2
That the format doesn't belong to the acceptable format in GBAATM (It must be like xxxxxxxx: yyyy)
So, I was trying to find it in the list of offsets into the VBA emulator.
Sorry for my bad english, thanks for all.
Well, apparently seen, there is only a few information about htis, so I chose to study the behavior of the game after applying the cheat in pokemon emerald catching other trainers pokemon.
In the VBA emulator, I tried to find the offset determined qeu capture pokemon. Put like that, I could only get a memory address and a value (RAW VBA code):
32022FEC:04
The value of the variable is to alter the combat mode. However, after capturing the Pokémon, it appears on my team as a 'bad egg'.
My intention, after obtaining directions and their respective variables, is to patch the rom with GBAATM so you can capture pokemon from other trainers.
The alternative would be to opt for a script that provacase this perocomo said earlier, I just found relevant information of how you could do ...
Could someone help me find the rest of the code that makes it possible to capture pokemon in battles against trainer or transform the code into codebreaker? I provide the following information:
Original code (AR)
B6C5368A 08BE8FF4
B8D95CFE 06ED6EA1
E151C402 8A229A83
8E883EFF 92E9660D
RAW code:
0A400130 000000FF
00222FEC 00000004
00000000 18033DF2
00002000 00000000
Codebreaker
74000130 00FF //Press L+R to...
32022FEC 0004 // Change combat modo to 'wild battle'
00000000 18033DF2 //Here is the format problem.
300020000000
You can see in this code part:
00000000 18033DF2
That the format doesn't belong to the acceptable format in GBAATM (It must be like xxxxxxxx: yyyy)
So, I was trying to find it in the list of offsets into the VBA emulator.
Sorry for my bad english, thanks for all.