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- Seen Mar 22, 2025
In every game, there is a catching tutorial. How can I put this in my game?
Like, battle is triggered with npc as the catcher. (so i would want to use a different sprite set, like the female trainer's backsprites)
Their pokemon uses a move, the wild uses a move, then the trainer throws a ball, and the wild is guaranteed to be caught.
How can i implement something along these lines? I saw a script for it but I didn't know how to use it.
Like, battle is triggered with npc as the catcher. (so i would want to use a different sprite set, like the female trainer's backsprites)
Their pokemon uses a move, the wild uses a move, then the trainer throws a ball, and the wild is guaranteed to be caught.
How can i implement something along these lines? I saw a script for it but I didn't know how to use it.