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Changed Splash

  • 14
    Posts
    1
    Years
    • Seen Apr 28, 2025
    I was trying to make it so that Splash would do a random water type move, so I set it up like Metronome, and put Flags CannotSplash in everything but the water moves. But when I went to test it out, it uses other type moves.
    #-------------------------------
    [SPLASH]
    Name = Splash
    Type = NORMAL
    Category = Status
    Accuracy = 0
    TotalPP = 40
    Target = User
    FunctionCode = UseRandomMove
    Description = The user flops around so much it stimulates it's brain and randomly produces any Water-type move
     
    You need to go into the game's scripts and either modify or make a new function code.
    Since you are using the exact same function code as metronome, it only cares about excluding moves with the flag "CannotMetronome". The code has no idea what "CannotSplash" does.

    I suggest you copying the same function code "UseRandomMove" and make a new one, called idk, "UseRandomWaterMove". Then use the exact same code as metronome but in the same place it checks for the "CannotMetronome" flag, add the "CannotSplash" flag. It can probably be a bit more complicated than that but that's the basic idea on how to modify the effect. For any extra details you'll have to test and modify accordingly
     
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