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- Seen Apr 10, 2023
Hi everybody, here's my problem.
In my game, max level is 4, Golbat for example, evolve into Crobat at level 4.
But in the actual state of the game, if the Pokemon gain a level, but faint in the same fight, he won't evolve.
What I would like is for the game to check for evolution at each end of fight.
So if, for example, I have a golbat in my team that is level 4, he will evolve at the end of the fight, even if he didn't get level, (or any xp for the matter).
I have tried to do that by myself but couldn't figure it out.
If someone has the solution, he would gain my eternal respect.
PS: Another way to fix my problem would be to make evolve Pokemon during battle at the very moment they gain the level, but I guess that's even more complicated, and tbh, I haven't tried to do that at all.
In my game, max level is 4, Golbat for example, evolve into Crobat at level 4.
But in the actual state of the game, if the Pokemon gain a level, but faint in the same fight, he won't evolve.
What I would like is for the game to check for evolution at each end of fight.
So if, for example, I have a golbat in my team that is level 4, he will evolve at the end of the fight, even if he didn't get level, (or any xp for the matter).
I have tried to do that by myself but couldn't figure it out.
If someone has the solution, he would gain my eternal respect.
PS: Another way to fix my problem would be to make evolve Pokemon during battle at the very moment they gain the level, but I guess that's even more complicated, and tbh, I haven't tried to do that at all.