BrandoSheriff
Has a tendency to figure things out
- 776
- Posts
- 17
- Years
- Age 30
- On an island with Hakaze
- Seen Feb 2, 2025
Here's what I got when I checked in my latest test
'---------------
#org 0x1E880
bufferitem 0x0 0x1880
bufferitem 0x78 0x4680
comparevars 0x234A 0x148
braille 0x43482058
bufferdecoration 0x18 0x1C08
compare 0x30 0x1578
comparebanktobyte 0x40 0x45
call 0x221C08D0
checksound
nop
braille 0xD10A4540
comparebanktobyte 0x4C 0x21
closeonkeypress
gotostd 0x1
So I feel like something is very wrong here
Just for future reference, what was the offset you intended to place your test script at that resulted in the above script? I may know what's happening. I mentioned it earlier though I wasn't too sure, but is it possible you removed the $ in AdvanceMap's script offset box when inputting your script's offset in? Doing so does change the offset into a different one. I'm sure it isn't 0x1E880, as that one exists in the actual game.
This can also tie into the other issue where the NPC didn't show up, as the offset may have changed into one with a script where said NPC is hidden until some flag is set/cleared.
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