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Corpse Puppeteer: Ninetales

shadow_bind

Feeling empty?
  • 84
    Posts
    19
    Years
    I'm considering coming out with a mini-expansion of 30 cards or so...but I'll have to see whether I have enough time first. In the mean time, here's a card I was planning to include in the set:

    [PokeCommunity.com] Corpse Puppeteer: Ninetales


    The attacks are very long and written in small font, so please strain your eyes a little :). Manipulating your opponent's discard pile is a rare effect in Pokemon TCG, so Spirit Puppetry is a stronger version of Dark Haunter's Call Back attack. (If I'm not mistaken, it's also a kitsune's ability.) If there are any mistakes, or if you think the card is overpowered/underpowered, tell me. Thanks!
     
    I think the attacks are overpowered. You should, in the first, add another fire or colorless energy to the cost. In the second, add a colorless one, too!!!

    I think the card is very good!!

    83,6/100
     
    Firemaker said:
    I think spirit pupetry should be pokepower. If you choose a pokemon you could easily knock out, the opponet has a chance to switch pokemon.

    That's even worst... activate Pokepower, and immediately use Illusive Flame to confuse it >>;

    I don't think the attack is really too overpowered (but does need balancing), and Spirit Puppetry is definitely an original move. I'll say that Ninetales should discard an energy card to use Spirit Puppetry so you need to keep fueling energy cards to it in order to use it, or take off the effect about the 10 damage so the opponent won't be guranteed a confusion by next turn.

    I think that the only problem is that Ninetales will continously bring back Pokemon that got high retreat cost that are usually used for stalling only, like Groudon.

    I think you need to say something like "You cannot use this attack if your opponent's bench is full" for Spirit Puppetry...
     
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