Could this Work?

Lone--Wanderer

Sequential Sequence
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    Froslass @ Shell Bell
    Modest Nature
    Snow Cloak
    EVs: [252 Speed, 252 Sp. Attack, 6 HP]

    - Ice Beam
    - Shadow Ball
    - Psychic [?]
    - Thunderbolt

    [Froslass #1 here hits every type with at least neutral damage, and destroys fellow Ghost-types. Shell Bell ensures HP-healing every turn with a better result than Leftovers. Of course, something this attack-oriented can't function well alone, so to support her, we have...]


    Froslass @ Leftovers [?]
    Timid Nature
    Snow Cloak
    EVs: [252 Speed, 154 Defense, 154 Sp. Defense] [?]

    - Confuse Ray
    - Attract
    - Safegaurd [?]
    - Thunder Wave

    [...Froslass #2! Because she is much faster than Froslass #1, she can dish out status conditions before everybody else has a chance to do anything. Confusion plus Paralysis, and half of the time with Attraction as well, renders opponents all but unable to attack. Safegaurd prevents Froslass #1 from losing her Sweeping capabilities.]

    ***

    To be used as a team in Double Battles, with three of each, likely cloned so they're the EXACT same annoying Pokemon. So, say Froslass #1 get's killed by something. Guess what? Another Froslass #1 can come out and take her place!

    >8D

    Seriously, this could be the most annoying team ever made. Not to be used competatively of course, likely just for the Battle Tower or something. But then I couldn't have my whole team of six, I don't think...I dunno. I mostly need help with the items and movesets where stated. Also, answering the title question would be helpful, since I've started breeding for Modest and Timid Female Snorunt with good IVs.

    And, yes, if you haven't realized already, I really, really like Snorunt and Froslass.
     
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    i guess that could work pretty good but how can u deal with fire and steel types maybe water pulse would work well
     
    Fire and Steel get hit Neutrally by stuff from Froslass #1. I guess Water Pulse could work, but it's just such a weak move...then again, Psychic isn't much better, since that only hits Poison Super-Effectively if I remember correctly...sigh.
     
    Poison and Fighting...

    And a team of one pokemon is deemed to fail, no matter if you have one supporter and one sweeper...
     
    If this was a serious team, I wouldn't be using Froslass. But it's just for fun, so Froslass-only it is!

    |D

    Besides, I really like the Snorunt line.
     
    The problem I find with Froslass is your doomed vs a Houndoom, since both of it's STAB moves are Super Effective against Froslass
     
    Froslass @ Leftovers [?]
    Timid Nature
    Snow Cloak
    EVs: [252 Speed, 154 Defense, 154 Sp. Defense] [?]

    - Confuse Ray
    - Ice Beam
    - Thunderbolt
    - Thunder Wave

    A Bolt-Beam moveset would be useful.
     
    ...The team's for Double Battles. Froslass #1 already dose BoltBeam, lol. I don't believe I need two BoltBeamers...do I? And yeah, I have a massive Houndoom weakness.

    XD
     
    Frosslass, after it is done Safeguarding, paralyzing, attracting and confusing, it will be doomed with nothing to do, I suggest you put at least one attack move in there.
     
    ...The team's for Double Battles. Froslass #1 already dose BoltBeam, lol. I don't believe I need two BoltBeamers...do I? And yeah, I have a massive Houndoom weakness.

    XD

    Oh, I'm sorry. >_O

    I though you was deciding on which Froslass to use out of the two. That changes everything now.

    Froslass @ Leftovers [?]
    Timid Nature
    Snow Cloak
    EVs: [252 Speed, 154 Defense, 154 Sp. Defense] [?]

    - Confuse Ray
    - Hail
    - Safeguard/Light Screen/Taunt
    - Thunder Wave

    Spikes would be useful. But not really suggested.
     
    But she doesn't have a single offensive move...is that ok?

    And Fiore is back! Horrayyy!
     
    Why Hail, exactly? I'm considering it, yes, but isn't evasion boosting considered hax because it turns the battle into one of chance rather than strategy and power or something? I'd rather not disobey any of the Competative rules, even if it's only ingame...yes, I know I'm a loser.

    Also, Penguinpal: Froslas #1 should, in theory, be able to take out most things in less than three turns. Froslass #2 will always have status to give if I'm right, but I suppose I'll never know until I actually get a Modest / Timid nature Snorunt and a couple of Awakening Stones...
     
    Also Here's something else you could do:

    1) Froslass@Shell Bell
    Modest
    -Blizzard
    -Shadow Ball
    -Thunderbolt
    -Psychic/HP Ground

    Blizzard never misses during Hail, and is more powerful than Ice beam. HP Ground for Houndoom and similar Fire Types.

    2) Froslass@Icy Rock
    Timid
    -Confuse Ray
    -Attract/Destiny Bond
    -Hail
    -Thunder Wave

    Icy Rock to prolong Hail, Destiny Bond if you're about to die.
     
    Thanks for the feedback! Finally, a use for Hail other than hax. I didn't know the Thunderdance effect went along with Blizzard + Hail as well. Destiny Bond....I guess I'll literally just have to try that out to see if I like it over Attract.

    Also, how difficult is it to get specific Hidden Power types? I know HP Ground is kind of weak compared to Froslass #1's other attacks, but there really aren't many Fie-types at all so...hmm. I can't decide if losing power over Fighting [weak to] and Poison [fairly common subtype] is worth being able to do decent damage to a single Pokemon, Houndoom. Hmm...
     
    Well, I'm never one to advocate chance, but increasing yours won't hurt. Just don't rely on the evasion boost-in other words, pretend you don't have it,
     
    Thanks for the feedback! Finally, a use for Hail other than hax. I didn't know the Thunderdance effect went along with Blizzard + Hail as well. Destiny Bond....I guess I'll literally just have to try that out to see if I like it over Attract.

    Also, how difficult is it to get specific Hidden Power types? I know HP Ground is kind of weak compared to Froslass #1's other attacks, but there really aren't many Fie-types at all so...hmm. I can't decide if losing power over Fighting [weak to] and Poison [fairly common subtype] is worth being able to do decent damage to a single Pokemon, Houndoom. Hmm...

    Oh my God, is it hard to get. It took me several tries to get an Oddish with the right HP-Fire. And I still just wound up settling for Ground. Not only must it be the right type, it must also be adequate power.
     
    Okay then, Psychic it is; the counter in my signature is how many Snorunt I've hatched so far [as in, yesterday]. Forty Snorunt eggs, all of which take about six thousand steps to hatch, and I got eleven females and no Modest or Timid Snorunt at all. In fact, most of them had Neutral Natures like Docile and Serious. I'm not about to breed for a Hidden Power if it's that hard and still have my gender, Nature and IV requirements.
     
    Okay then, Psychic it is; the counter in my signature is how many Snorunt I've hatched so far [as in, yesterday]. Forty Snorunt eggs, all of which take about six thousand steps to hatch, and I got eleven females and no Modest or Timid Snorunt at all. In fact, most of them had Neutral Natures like Docile and Serious. I'm not about to breed for a Hidden Power if it's that hard and still have my gender, Nature and IV requirements.

    I hope you like liquor, because with those requirments (just like mine, I needed a Calm, Male Oddish with HP Fire), your gonna need it. It was easier for me cause I had an everstone and a female Calm Oddish.
     
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