Counter List (3RD GEN)

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return of the king
  • 10,818
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    17
    Years
    There are two things this thread is for. 1. RMT. 1-10, yeah, and help is welcome 2. Here's the biggie: how am I supposed to counter OU threats with this team? I mean, I can counter about anything...and I mean anything, if I can set up my pokemon with my BPers. So my question is...is this team's strategy too risky to be effective? I mean, I can't counter much without powering up my pokes...but yeah, that's the only problem with my team, or only BIG problem. I'll have to get by w/o a cleric...so yes, any suggestions or ratings? And of course, can this team work WELL. Okay, well here's my team: ...so yeah, I'm open to anything

    Kingdra@Lum Berry**Hydromotor
    Trait: Swift Swim
    Timid Nature
    EVs: 252 HP, 252 Special Attack, 6 Speed
    ~Rain Dance
    ~Surf
    ~HP Electric
    ~Ice Beam

    Umbreon@Leftovers**Moondust
    Trait: Synronize
    Bold Nature
    EVs: 252 HP, 252 Defense, 6 Special Defense
    ~Curse
    ~Mean Look
    ~Wish
    ~Baton Pass

    Steelix@Leftovers**Chromo
    Trait: Rock Head
    Impish Nature
    EVs: 252 HP, 252 Defense, 6 Attack
    ~Earthquake
    ~Explosion
    ~Roar
    ~Rock Slide

    Hypno@Leftovers**Hypnoticon
    Trait: Insomnia
    Calm Nature
    EVs: 252 HP, 252 Special Defense, 6 Defense
    ~Baton Pass
    ~Calm Mind
    ~Thunder Wave
    ~Psychic

    Charizard@White Herb**Deathfire
    Trait: Blaze
    Naughty Nature
    EVs: 252 Speed, 252 Special Attack, 6 Attack
    ~Earthquake
    ~Dragon Claw
    ~Flamethrower
    ~Dragon Dance

    Blastoise@Leftovers**Tank-Elite
    Trait: Torrent
    Realxed Nature
    EVs: 252 HP, 252 Defense, 6 Special Defense
    ~Focus Punch
    ~Rapid Spin
    ~Counter
    ~Ice Beam

    Yeah, you all recognize this part...I had to use the blastoise I'm using for countering purposes...Thanks in advance.
     
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