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- Seen Jun 20, 2015
Hey everyone. I'm using RPG Maker XP on Crossovers(an application you use to run windows programs on a mac) with the latest version of Pokemon Essentials. Everything was working pretty well until I tried to insert wild encounters into the game. As soon as I actually encounter something the game just crashes- I'm not using any fakemon. I've tried setting encounters by editing the encounters .txt document in the PBS folder and by finding it using the debug option while playtesting with the same result. I'm sure the map ID I put in is the one for the map I'm using and I'm sure none of the pokemon names are spelled incorrectly- for the PBS way I used the same format that was already in that document. I also checked to make sure that the grass I was using had a terrain tag of 2 https://s22.postimg.org/e8mf7fwbl/Screen_Shot_2015_06_18_at_8_33_11_AM.png (the one I'm using is next to the long grass tile)
I've set metadeta for the area in case that was the problem but it doesn't seem to help
Then I started checking to see if trainer battles work and it would show the exclamation point and the trainer would walk up, say their beginning dialogue and then it would crash. To make sure I didn't do anything wrong with the trainer battle I just copied an example from essentials and double checked to make sure that trainer was in trainertypes .txt. If I hold down the control button I can get through to the end dialogue without a problem
This is the error screen that pops up for both of them: https://s3.postimg.org/axjynm6fn/Screen_Shot_2015_06_18_at_12_55_10_AM.png (though to be fair it's also the screen that pops up anytime something goes wrong while playtesting)
"Show details" for the encounters crash: https://s23.postimg.org/83ilm290r/Screen_Shot_2015_06_18_at_1_04_42_AM.png
Also! I've already tried holding control down while the game was loading to force it to compile like I've read from another post on this thread with the same problem.
I also can't test a wild battle from the debug option. Battling in general is just broken
Does anyone know what the problem is? I'd love some advice!
I've set metadeta for the area in case that was the problem but it doesn't seem to help
Then I started checking to see if trainer battles work and it would show the exclamation point and the trainer would walk up, say their beginning dialogue and then it would crash. To make sure I didn't do anything wrong with the trainer battle I just copied an example from essentials and double checked to make sure that trainer was in trainertypes .txt. If I hold down the control button I can get through to the end dialogue without a problem
This is the error screen that pops up for both of them: https://s3.postimg.org/axjynm6fn/Screen_Shot_2015_06_18_at_12_55_10_AM.png (though to be fair it's also the screen that pops up anytime something goes wrong while playtesting)
"Show details" for the encounters crash: https://s23.postimg.org/83ilm290r/Screen_Shot_2015_06_18_at_1_04_42_AM.png
Also! I've already tried holding control down while the game was loading to force it to compile like I've read from another post on this thread with the same problem.
I also can't test a wild battle from the debug option. Battling in general is just broken
Does anyone know what the problem is? I'd love some advice!
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