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- Seen Jun 5, 2021
I'm working on my first project using Pokémon Essentials, and since I have no experience whatsoever with things like scripting or RPG Maker, it's kinda hard to make new things like abilities that work very differently from what we have in the games.
What I want to do is something similar to a Boss Battle. By creating a new species on the PBS, giving him plenty of HP and Defenses and decent Offenses, I thought it could make for a challenging fight. However, there are some issues, and the first one of them is stuff that would be able to hit its maximum HP directly, like Poison/Toxic Poison and Burns.
Obviously, just solving that would still leave the boss open to many "tricks" (F.E.A.R. would probably wreck it), but I suppose solving one problem at a time is fine too. So my idea was not to have him completely immune to Status effects, because that would unnecessarily punish players with Stall-er teams. Rather, I'd like to give him an Ability that would make him only take, say, 2% of his Maximum HP per turn in damage from things like Burn or Poison.
Is this possible to implement? If so, how would I do it? I have no knowledge on RUBY (IF that is the language used on the scripts), but I thought that maybe it would need me to create a "Weak Poison" and a "Weak Burn" statuses and change Poison and Burn to these two when the boss is afflicted. Am I on the right path?
Apologies for any mistakes on the text, English isn't my main language. Also, thanks in advance!
What I want to do is something similar to a Boss Battle. By creating a new species on the PBS, giving him plenty of HP and Defenses and decent Offenses, I thought it could make for a challenging fight. However, there are some issues, and the first one of them is stuff that would be able to hit its maximum HP directly, like Poison/Toxic Poison and Burns.
Obviously, just solving that would still leave the boss open to many "tricks" (F.E.A.R. would probably wreck it), but I suppose solving one problem at a time is fine too. So my idea was not to have him completely immune to Status effects, because that would unnecessarily punish players with Stall-er teams. Rather, I'd like to give him an Ability that would make him only take, say, 2% of his Maximum HP per turn in damage from things like Burn or Poison.
Is this possible to implement? If so, how would I do it? I have no knowledge on RUBY (IF that is the language used on the scripts), but I thought that maybe it would need me to create a "Weak Poison" and a "Weak Burn" statuses and change Poison and Burn to these two when the boss is afflicted. Am I on the right path?
Apologies for any mistakes on the text, English isn't my main language. Also, thanks in advance!