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- Seen Apr 16, 2024
Yo everyone.
It's been a while. My mates and I have a new ongoing project to make a prehistoric-based Gen III Kanto hack.
So I wondered. I'm all au fait with how to edit sprites and such, but we wanted to take it to the next level and implement our own roster of dino/extinct based Pokemans properly. And perhaps edit the base stats, moves, types, etc. I've been playing a bit of Fakemon Fire Red (which if you haven't played it, I definitely recommend doing so), so I know that implementing your own Fakemon is at least possible.
My only problem is that it's proving dfiffcult to find any info on how to do such a thing. Like even if to start with we just change the names to match our newly invented ones that correspond to existing Pokes, that would be a good stepping stone, but I can't seem to find a guide on how to do so.
Is there one out there that is eluding me, or is anyone more experienced than me able to point me in the right direction to help Twigomizer, here become reality?
Thanks humans
It's been a while. My mates and I have a new ongoing project to make a prehistoric-based Gen III Kanto hack.
So I wondered. I'm all au fait with how to edit sprites and such, but we wanted to take it to the next level and implement our own roster of dino/extinct based Pokemans properly. And perhaps edit the base stats, moves, types, etc. I've been playing a bit of Fakemon Fire Red (which if you haven't played it, I definitely recommend doing so), so I know that implementing your own Fakemon is at least possible.
My only problem is that it's proving dfiffcult to find any info on how to do such a thing. Like even if to start with we just change the names to match our newly invented ones that correspond to existing Pokes, that would be a good stepping stone, but I can't seem to find a guide on how to do so.
Is there one out there that is eluding me, or is anyone more experienced than me able to point me in the right direction to help Twigomizer, here become reality?
Thanks humans