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[Custom Feature Question] Custom move assistance

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    41
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    • Seen Apr 28, 2025
    Hello!

    I've been attempting to make a custom move, but I'm struggling to figure out how to make everything work.

    I'm attempting to make a move similar to Sky Drop, but instead of the user being locked in the sky as well I want to be able to let the user be able to hit the opponent on Turn 2 which results in the opponent crashing down into the ground dealing damage on top of the move that the user clicked. It's similar to a Future Sight effect I suppose, but I can't seem to figure out how I can force an opponent to not pick a move/skip their turn on Turn 2.

    Would anyone happen to help me out, or at least point me in the right direction?
    Thanks in advance!

    EDIT: I just want to clarify I am running on v21.1 :)!
     
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