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I've been trying for a while to edit the dungeon generator in PField_RandomDungeons. I'm trying to recreate the Battle Pyramid as closely as I can. I have the tiles I want, but the autotile generation is off. Ideally I'd have a square layout with randomly generated walls like the original Battle Pyramid.
I've messed around with the different numbers used to generate walls/rooms seeing if any combination got good results. Haven't got anything good enough yet. I saw there was a link in the scripts to the algorithm they used, but it's a broken link now.
Does anyone know how the dungeon generation works or have any experience altering the dungeons? Any advice is welcome. Thanks!
I've messed around with the different numbers used to generate walls/rooms seeing if any combination got good results. Haven't got anything good enough yet. I saw there was a link in the scripts to the algorithm they used, but it's a broken link now.
Does anyone know how the dungeon generation works or have any experience altering the dungeons? Any advice is welcome. Thanks!