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[Scripting Question] Customizing Randomly Generated Dungeons?

I've been trying for a while to edit the dungeon generator in PField_RandomDungeons. I'm trying to recreate the Battle Pyramid as closely as I can. I have the tiles I want, but the autotile generation is off. Ideally I'd have a square layout with randomly generated walls like the original Battle Pyramid.

I've messed around with the different numbers used to generate walls/rooms seeing if any combination got good results. Haven't got anything good enough yet. I saw there was a link in the scripts to the algorithm they used, but it's a broken link now.

Does anyone know how the dungeon generation works or have any experience altering the dungeons? Any advice is welcome. Thanks!
 

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