After some heavy thought, I thought I'd try something completely crazy. So let's see how this works.
Bronzong @ Leftovers
Ability: Levitate
EVs: 192 HP / 96 Atk / 88 Def / 48 SAtk / 84 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Gyro Ball
- Charge Beam
- Grass Knot
This is actually a Bronzong set a friend of mine showed me, and I apparently became attached to it, and now I'm wanting to try it out for myself. (With a few EV Modifications of course)
Gyro Ball is Gyro Ball, Charge Beam Damages Gyarados a little bit, while Grass Knot handles Swampert and Claydol.
Snorlax @ Leftovers
Ability: Thick Fat
EVs: 172 HP / 40 Atk / 120 Def / 176 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Crunch
- Earthquake / Return
- Rest
Special Tank. Absorbs Status and Fire Attacks.
Heracross @ Choice Scarf
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Megahorn
- Stone Edge
- Pursuit
In-takes Willy Wisps and Toxics. Smacks fleeing Dusknoirs and Alakazams hard with Pursuit.
Porygon-Z @ Life Orb / Leftovers / Lum Berry
Ability: Adaptability
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Tri Attack
- Thunderbolt
- Ice Beam
- Dark Pulse / Nasty Plot
Special Sweeper. If I'm clever enough, I could pull a Nasty Plot and penetrate right past Sp. Tanks, especially Blissey.
Dragonite @ Leftovers / Lum Berry
Ability: Inner Focus
EVs: 120 HP / 204 Atk / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Stone Edge
- Outrage / Dragon Claw
Final Sweeper. Basically cleans up what Heracross and Porygon-Z doesn't.
Claydol @ Leftovers
Ability: Levitate
EVs: 248 HP / 136 Def / 124 SAtk
Bold Nature (+Def, -Atk)
- Land Power
- Ice Beam
- Rapid Spin
- Light Screen
Rapid Spin.
And there's my team. No weird science, no fancy little experimentations this time, just basic tanks and sweepers. Feedback is appreciated.
*awaits the usual Samson disciplinary*
Bronzong @ Leftovers
Ability: Levitate
EVs: 192 HP / 96 Atk / 88 Def / 48 SAtk / 84 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Gyro Ball
- Charge Beam
- Grass Knot
This is actually a Bronzong set a friend of mine showed me, and I apparently became attached to it, and now I'm wanting to try it out for myself. (With a few EV Modifications of course)
Gyro Ball is Gyro Ball, Charge Beam Damages Gyarados a little bit, while Grass Knot handles Swampert and Claydol.
Snorlax @ Leftovers
Ability: Thick Fat
EVs: 172 HP / 40 Atk / 120 Def / 176 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Crunch
- Earthquake / Return
- Rest
Special Tank. Absorbs Status and Fire Attacks.
Heracross @ Choice Scarf
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Megahorn
- Stone Edge
- Pursuit
In-takes Willy Wisps and Toxics. Smacks fleeing Dusknoirs and Alakazams hard with Pursuit.
Porygon-Z @ Life Orb / Leftovers / Lum Berry
Ability: Adaptability
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Tri Attack
- Thunderbolt
- Ice Beam
- Dark Pulse / Nasty Plot
Special Sweeper. If I'm clever enough, I could pull a Nasty Plot and penetrate right past Sp. Tanks, especially Blissey.
Dragonite @ Leftovers / Lum Berry
Ability: Inner Focus
EVs: 120 HP / 204 Atk / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Stone Edge
- Outrage / Dragon Claw
Final Sweeper. Basically cleans up what Heracross and Porygon-Z doesn't.
Claydol @ Leftovers
Ability: Levitate
EVs: 248 HP / 136 Def / 124 SAtk
Bold Nature (+Def, -Atk)
- Land Power
- Ice Beam
- Rapid Spin
- Light Screen
Rapid Spin.
And there's my team. No weird science, no fancy little experimentations this time, just basic tanks and sweepers. Feedback is appreciated.
*awaits the usual Samson disciplinary*