DD's Team V2 (RMT)

LethalTexture

Breeder and Battler
  • 2,311
    Posts
    18
    Years
    Some of you guys may have seen my team before, but I've analysed the team and implemented a few changes. Just a few final tweaks here and there are needed now.

    Gyarados @ Leftovers
    Adamant Nature
    EVs: 252 Atk, 252 Spd, 6 HP

    Waterfall
    Taunt
    Earthquake
    Dragon Dance

    Physical Sweeper/Dark Half of Gyaravire Combo. Set off a DD before beginning to sweep, maybe two depending on the situation. Taunt to prevent psuedo-hazing from Skarmory etc.

    Electivire @ Expert Belt
    Lonely Nature
    EVs: 252 Atk, 252 Spd, 6 HP

    Cross Chop
    Ice Punch
    ThunderBolt
    Earthquake

    Physical Sweeper/Light half of Gyaravire Combo. Primary use: Good type coverage, hence Expert Belt. Secondary use: Gyaravire combo. Use Gyarados to lure an Electric move, gain the Speed Boost with Motor Drive, sweep. T-Bolt for Skarmory, Weezing etc.

    Roserade @ Choice Specs/Scarf
    Timid Nature
    EVs: 252 Sp. Atk, 252 Spd, 6 HP

    Energy Ball
    Shadow Ball
    Sludge Bomb
    Extrasensory

    Special Sweeper. Good type coverage, Extrasensory expands this further.

    Swampert @ Leftovers
    Impish Nature
    EVs: 252 HP, 252 Def, 6 Atk

    Earthquake
    Waterfall
    Stealth Rock
    Roar/Protect

    Tank/Bulky Water. EQ/Waterfall for STAB moves, Stealth Rock and Roar combo/Psuedo-haze. Roar could be replaced for Protect to scout Choice Sets.

    Cloyster @ Leftovers
    Impish Nature
    EVs: 252 HP, 200 Def, 58 Atk

    Ice Shard
    Rapid Spin
    Explosion
    Iron Defence/Spikes

    Physical Wall. Ice Shard to get round its abysmal speed, and to put (albiet small) dents in Salamence and Garchomp. Rapid Spin to get rid of Spikes/SR. Explosion when he's about to die. Iron Defence to boost Defence, and as cover for the average HP stat. Many have told me to replace Iron Defence with Spikes, so I have both Stealth Rock and Spikes. Should I? Got to watch out for T-Bolt and other Special Electric/Grass Moves.

    Blissey @ Leftovers
    Bold Nature
    EVs: 252 Def, 252 Sp. Atk, 6 HP

    Calm Mind
    Ice Beam
    Softboiled
    Aromatherapy

    Special Wall. Basically self-explanatory. Ice Beam for attacking. Got to watch out for all Physical Moves, especially Close Combat.

    I have a couple of qualms with this team at the moment, which may prompt re-breeding:

    1.) My Roserade has Poison Point and not Natural Cure. This may not matter so much with Bliss' Aromatherapy, but thoughts are required.
    2.) Unless Serebii's IV calculator is wrong, Bliss has 0 Def. IVs. I'll need to check this using a different calculator before I rebreed. I've also been told that CMBliss is fail. And please don't suggest Seismic Toss on her, I don't have access to Emerald.
    3.) I think I should edit Gyara's EVs for a more bulky set that some people have suggested is better than my current 252/252/6. Any ideas?


    I am open for all suggestions on these guys, constructive criticism accepted. ;)
     
    Bulkiness is better for when you want to go Dragon Dance...

    And Electivire should have some Sp Atk EVs so Thunderbolt hurts

    CM Bliss isn't that great, go with your set with Thunderwave over Calm Mind and the following EVs


    Gyarados EVs : 212 HP, 16 Atk, 180 Def, 100 Spd

    Electivire EVs: 232 Atk, 176 Spd, 100 Sp Atk

    Blissey EVs : 142 HP, 252 Def, 116 Sp Atk
     
    Bulkiness is better for when you want to go Dragon Dance...

    And Electivire should have some Sp Atk EVs so Thunderbolt hurts

    CM Bliss isn't that great, go with your set with Thunderwave over Calm Mind and the following EVs


    Gyarados EVs : 212 HP, 16 Atk, 180 Def, 100 Spd

    Electivire EVs: 232 Atk, 176 Spd, 100 Sp Atk

    Blissey EVs : 142 HP, 252 Def, 116 Sp Atk

    Those are great suggestions. Especially that Gyarados.
     
    Some of you guys may have seen my team before, but I've analysed the team and implemented a few changes. Just a few final tweaks here and there are needed now.

    Gyarados @ Leftovers
    Adamant Nature
    EVs: Angelic Diablo's EVs...

    Waterfall / Ice Fang
    Taunt
    Earthquake
    Dragon Dance

    Physical Sweeper/Dark Half of Gyaravire Combo. Set off a DD before beginning to sweep, maybe two depending on the situation. Taunt to prevent psuedo-hazing from Skarmory etc.

    Fine.

    Electivire @ Expert Belt
    Lonely Nature
    EVs: 252 Atk, 252 Spd, 6 HP

    Cross Chop
    Ice Punch
    ThunderBolt
    Earthquake

    Physical Sweeper/Light half of Gyaravire Combo. Primary use: Good type coverage, hence Expert Belt. Secondary use: Gyaravire combo. Use Gyarados to lure an Electric move, gain the Speed Boost with Motor Drive, sweep. T-Bolt for Skarmory, Weezing etc.

    Might wanna toy with the EVs, but okay.

    Roserade @ Choice Specs/Scarf
    Timid Nature
    EVs: 252 Sp. Atk, 252 Spd, 6 HP

    Energy Ball
    Shadow Ball
    Sludge Bomb
    Extrasensory

    Special Sweeper. Good type coverage, Extrasensory expands this further.

    Some of your moves are a tad...redundant. I'd take out extrasensory and put in hidden power.

    Swampert @ Leftovers
    Impish Nature
    EVs: 252 HP, 136 Def / 120 SAtk

    Earthquake
    Waterfall / Hyro Pump
    Ice Beam
    Roar / Rest

    Tank/Bulky Water. EQ/Waterfall for STAB moves, Stealth Rock and Roar combo/Psuedo-haze. Roar could be replaced for Protect to scout Choice Sets.

    Mixpert is a great variant...

    Cloyster @ Leftovers
    Impish Nature
    EVs: 252 HP, 200 Def, 58 Atk

    Ice Shard
    Rapid Spin
    Explosion
    Iron Defence/Spikes

    Physical Wall. Ice Shard to get round its abysmal speed, and to put (albiet small) dents in Salamence and Garchomp. Rapid Spin to get rid of Spikes/SR. Explosion when he's about to die. Iron Defence to boost Defence, and as cover for the average HP stat. Many have told me to replace Iron Defence with Spikes, so I have both Stealth Rock and Spikes. Should I? Got to watch out for T-Bolt and other Special Electric/Grass Moves.

    No comment......

    Blissey @ Leftovers
    Bold Nature
    EVs: 252 Def, 252 Sp. Atk, 6 HP

    Calm Mind
    Ice Beam
    Softboiled
    Aromatherapy

    Special Wall. Basically self-explanatory. Ice Beam for attacking. Got to watch out for all Physical Moves, especially Close Combat.

    Replace CM with thunder wave or seismic toss...calm mind blissey aint so hot.

    I have a couple of qualms with this team at the moment, which may prompt re-breeding:

    1.) My Roserade has Poison Point and not Natural Cure. This may not matter so much with Bliss' Aromatherapy, but thoughts are required.
    2.) Unless Serebii's IV calculator is wrong, Bliss has 0 Def. IVs. I'll need to check this using a different calculator before I rebreed. I've also been told that CMBliss is fail. And please don't suggest Seismic Toss on her, I don't have access to Emerald.

    Chances are it wasd close enough, rebreed...

    3.) I think I should edit Gyara's EVs for a more bulky set that some people have suggested is better than my current 252/252/6. Any ideas?


    I am open for all suggestions on these guys, constructive criticism accepted. ;)

    Edit is in bold. Gosh, Heracross and electivire mow down this team. I suggest replacing cloyster with a...better physical wall, since Hera and Vire walk over it.
     
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