LethalTexture
Breeder and Battler
- 2,311
- Posts
- 18
- Years
- Colchester, United Kingdom
- Seen Sep 7, 2024
Some of you guys may have seen my team before, but I've analysed the team and implemented a few changes. Just a few final tweaks here and there are needed now.
Gyarados @ Leftovers
Adamant Nature
EVs: 252 Atk, 252 Spd, 6 HP
Waterfall
Taunt
Earthquake
Dragon Dance
Physical Sweeper/Dark Half of Gyaravire Combo. Set off a DD before beginning to sweep, maybe two depending on the situation. Taunt to prevent psuedo-hazing from Skarmory etc.
Electivire @ Expert Belt
Lonely Nature
EVs: 252 Atk, 252 Spd, 6 HP
Cross Chop
Ice Punch
ThunderBolt
Earthquake
Physical Sweeper/Light half of Gyaravire Combo. Primary use: Good type coverage, hence Expert Belt. Secondary use: Gyaravire combo. Use Gyarados to lure an Electric move, gain the Speed Boost with Motor Drive, sweep. T-Bolt for Skarmory, Weezing etc.
Roserade @ Choice Specs/Scarf
Timid Nature
EVs: 252 Sp. Atk, 252 Spd, 6 HP
Energy Ball
Shadow Ball
Sludge Bomb
Extrasensory
Special Sweeper. Good type coverage, Extrasensory expands this further.
Swampert @ Leftovers
Impish Nature
EVs: 252 HP, 252 Def, 6 Atk
Earthquake
Waterfall
Stealth Rock
Roar/Protect
Tank/Bulky Water. EQ/Waterfall for STAB moves, Stealth Rock and Roar combo/Psuedo-haze. Roar could be replaced for Protect to scout Choice Sets.
Cloyster @ Leftovers
Impish Nature
EVs: 252 HP, 200 Def, 58 Atk
Ice Shard
Rapid Spin
Explosion
Iron Defence/Spikes
Physical Wall. Ice Shard to get round its abysmal speed, and to put (albiet small) dents in Salamence and Garchomp. Rapid Spin to get rid of Spikes/SR. Explosion when he's about to die. Iron Defence to boost Defence, and as cover for the average HP stat. Many have told me to replace Iron Defence with Spikes, so I have both Stealth Rock and Spikes. Should I? Got to watch out for T-Bolt and other Special Electric/Grass Moves.
Blissey @ Leftovers
Bold Nature
EVs: 252 Def, 252 Sp. Atk, 6 HP
Calm Mind
Ice Beam
Softboiled
Aromatherapy
Special Wall. Basically self-explanatory. Ice Beam for attacking. Got to watch out for all Physical Moves, especially Close Combat.
I have a couple of qualms with this team at the moment, which may prompt re-breeding:
1.) My Roserade has Poison Point and not Natural Cure. This may not matter so much with Bliss' Aromatherapy, but thoughts are required.
2.) Unless Serebii's IV calculator is wrong, Bliss has 0 Def. IVs. I'll need to check this using a different calculator before I rebreed. I've also been told that CMBliss is fail. And please don't suggest Seismic Toss on her, I don't have access to Emerald.
3.) I think I should edit Gyara's EVs for a more bulky set that some people have suggested is better than my current 252/252/6. Any ideas?
I am open for all suggestions on these guys, constructive criticism accepted. ;)
Gyarados @ Leftovers
Adamant Nature
EVs: 252 Atk, 252 Spd, 6 HP
Waterfall
Taunt
Earthquake
Dragon Dance
Physical Sweeper/Dark Half of Gyaravire Combo. Set off a DD before beginning to sweep, maybe two depending on the situation. Taunt to prevent psuedo-hazing from Skarmory etc.
Electivire @ Expert Belt
Lonely Nature
EVs: 252 Atk, 252 Spd, 6 HP
Cross Chop
Ice Punch
ThunderBolt
Earthquake
Physical Sweeper/Light half of Gyaravire Combo. Primary use: Good type coverage, hence Expert Belt. Secondary use: Gyaravire combo. Use Gyarados to lure an Electric move, gain the Speed Boost with Motor Drive, sweep. T-Bolt for Skarmory, Weezing etc.
Roserade @ Choice Specs/Scarf
Timid Nature
EVs: 252 Sp. Atk, 252 Spd, 6 HP
Energy Ball
Shadow Ball
Sludge Bomb
Extrasensory
Special Sweeper. Good type coverage, Extrasensory expands this further.
Swampert @ Leftovers
Impish Nature
EVs: 252 HP, 252 Def, 6 Atk
Earthquake
Waterfall
Stealth Rock
Roar/Protect
Tank/Bulky Water. EQ/Waterfall for STAB moves, Stealth Rock and Roar combo/Psuedo-haze. Roar could be replaced for Protect to scout Choice Sets.
Cloyster @ Leftovers
Impish Nature
EVs: 252 HP, 200 Def, 58 Atk
Ice Shard
Rapid Spin
Explosion
Iron Defence/Spikes
Physical Wall. Ice Shard to get round its abysmal speed, and to put (albiet small) dents in Salamence and Garchomp. Rapid Spin to get rid of Spikes/SR. Explosion when he's about to die. Iron Defence to boost Defence, and as cover for the average HP stat. Many have told me to replace Iron Defence with Spikes, so I have both Stealth Rock and Spikes. Should I? Got to watch out for T-Bolt and other Special Electric/Grass Moves.
Blissey @ Leftovers
Bold Nature
EVs: 252 Def, 252 Sp. Atk, 6 HP
Calm Mind
Ice Beam
Softboiled
Aromatherapy
Special Wall. Basically self-explanatory. Ice Beam for attacking. Got to watch out for all Physical Moves, especially Close Combat.
I have a couple of qualms with this team at the moment, which may prompt re-breeding:
1.) My Roserade has Poison Point and not Natural Cure. This may not matter so much with Bliss' Aromatherapy, but thoughts are required.
2.) Unless Serebii's IV calculator is wrong, Bliss has 0 Def. IVs. I'll need to check this using a different calculator before I rebreed. I've also been told that CMBliss is fail. And please don't suggest Seismic Toss on her, I don't have access to Emerald.
3.) I think I should edit Gyara's EVs for a more bulky set that some people have suggested is better than my current 252/252/6. Any ideas?
I am open for all suggestions on these guys, constructive criticism accepted. ;)