"Death From Above" RMT: Shoddy Version

ABYAY

Advancing the Yarzan species
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    Years
    As flying leader (again) for the EGL, I've taken control of the flying type yet again for my team. Rules for the team are simple: No Ubers, and must contain at least 3 fliers.

    I don't have flashy pics, so here's some text.

    Why can't I have Roost? (Gyarados) (M) @ Leftovers
    Ability: Intimidate
    EVs: 212 HP/16 Atk/172 Def/100 Spd/10 SDef
    Adamant nature (+Atk, -SAtk)
    - Dragon Dance
    - Waterfall
    - Ice Fang
    - Earthquake

    I'm questioning to use Stone Edge/Waterfall/Taunt, but I'll leave it be for now. I like the coverage of this set.

    ---
    You're in a lot of pain. (Yanmega) (M) @ Choice Specs
    Ability: Tinted Lens
    EVs: 252 Spd/252 SAtk/6 SDef
    Timid nature (+Spd, -Atk)
    - Bug Buzz
    - Air Slash
    - Hidden Power [Ice]
    - Shadow Ball

    Who needs Speed Boost when I OHKO Forretress with Bug Buzz if it switches in on Stealth Rock/Spikes? (wouldn't know why, but meh) It doesn't have the sheer speed of Speed Boost Yanmega, but this thing puts a dent in nearly everything and it's easy to use.

    ---
    Old School Dragon (Dragonite) (M) @ Lum Berry
    Ability: Inner Focus
    EVs: 56 HP/252 Atk/202 Spd
    Jolly nature (+Spd, -SAtk)
    - Fire Punch
    - Earthquake
    - Outrage
    - Dragon Dance

    Still my favorite of the dragons. Two Dragon Dancers may make the team set-up reliant, but it's a beast when set up.

    ---
    a not fish...thing (Swampert) (M) @ Leftovers
    Ability: Torrent
    EVs: 240 HP/216 Def/54 SAtk
    Relaxed nature (+Def, -Spd)
    - Hydro Pump
    - Earthquake
    - Roar
    - Ice Beam

    Standard Mixpert: Absorbs all electric attacks that plague two of my team.


    ---
    Matt (Forretress) (M) @ Shed Shell
    Ability: Sturdy
    EVs: 254 HP/4 Atk/252 Def (0 speed IVs)
    Relaxed nature (+Def, -Spd)
    - Gyro Ball
    - Earthquake
    - Rapid Spin
    - Stealth Rock

    No flashy nickname here. I made a bet with friends to make them pokemon, and Matt is a big friend of mine, so they fit well; Spins, sets up SR, and attacks accordingly.

    ---
    Bruce (Blissey) (F) @ Leftovers
    Ability: Natural Cure
    EVs: 42 HP/252 Def/216 SDef
    Calm nature (+SDef, -Atk)
    - Softboiled
    - Seismic Toss
    - Thunder Wave
    - Aromatherapy

    The fat blob is a basic given for the team. Considering Wishbliss, but I can't have a cleric at that point.

    MixApe slaughers me if it has HP Ice or ThunderPunch (Gyara and Dragonite, two MixApe stoppers), or even Stone Edge nails both.

    Anyway, suggest away. I don't feel like going with an in-depth description list because I find it a waste of text.
     
    Last edited:
    As flying leader (again) for the EGL, I've taken control of the flying type yet again for my team. Rules for the team are simple: No Ubers, and must contain at least 3 fliers.

    I don't have flashy pics, so here's some text.

    Why can't I have Roost? (Gyarados) (M) @ Leftovers
    Ability: Intimidate
    EVs: 212 HP/16 Atk/172 Def/100 Spd/10 SDef
    Adamant nature (+Atk, -SAtk)
    - Dragon Dance
    - Waterfall
    - Ice Fang
    - Earthquake

    I'm questioning to use Stone Edge/Waterfall/Taunt, but I'll leave it be for now. I like the coverage of this set.
    Must you have such great nicknames? :) Set's fine.

    ---
    You're in a lot of pain. (Yanmega) (M) @ Choice Specs/Choice Scarf
    Ability: Tinted Lens
    EVs: 252 Spd/252 SAtk/6 SDef
    Timid nature (+Spd, -Atk)/Modest
    - Bug Buzz
    - Air Slash
    - Hidden Power [Ice]
    - Shadow Ball

    Who needs Speed Boost when I OHKO Forretress with Bug Buzz if it switches in on Stealth Rock/Spikes? (wouldn't know why, but meh) It doesn't have the sheer speed of Speed Boost Yanmega, but this thing puts a dent in nearly everything and it's easy to use.
    You could go Modest and Choice Scarf if you feel like outrunning things and hitting everything neutral.

    ---
    Old School Dragon (Dragonite) (M) @ Lum Berry/Persim Berry
    Ability: Inner Focus
    EVs: 56 HP/252 Atk/202 Spd
    Jolly nature (+Spd, -SAtk)
    - Fire Punch
    - Earthquake
    - Outrage
    - Dragon Dance

    Still my favorite of the dragons. Two Dragon Dancers may make the team set-up reliant, but it's a beast when set up.
    You could try Persim Berry if you want to only heal it of confusion because of Outrage.

    ---
    a not fish...thing (Swampert) (M) @ Leftovers
    Ability: Torrent
    EVs: 240 HP/216 Def/54 SAtk
    Relaxed nature (+Def, -Spd)
    - Hydro Pump
    - Earthquake
    - Roar
    - Ice Beam

    Standard Mixpert: Absorbs all electric attacks that plague two of my team.
    Standard is standard. :)

    ---
    Matt (Forretress) (M) @ Leftovers
    Ability: Sturdy
    EVs: 254 HP/4 Atk/252 Def (0 speed IVs)
    Relaxed nature (+Def, -Spd)
    - Gyro Ball
    - Earthquake
    - Rapid Spin
    - Stealth Rock

    No flashy nickname here. I made a bet with friends to make them pokemon, and Matt is a big friend of mine, so they fit well; Spins, sets up SR, and attacks accordingly.
    Like Swampert,fine.

    ---
    Bruce (Blissey) (F) @ Leftovers
    Ability: Natural Cure
    EVs: 42 HP/252 Def/216 SDef
    Calm nature (+SDef, -Atk)
    - Softboiled
    - Seismic Toss
    - Thunder Wave
    - Aromatherapy

    The fat blob is a basic given for the team. Considering Wishbliss, but I can't have a cleric at that point.
    Blissey is fine.WishBliss could work at stalling with Toxic and using Flamethrower but medicore in helping the entire team or slowing down sweepers.

    MixApe slaughers me if it has HP Ice or ThunderPunch (Gyara and Dragonite, two MixApe stoppers), or even Stone Edge nails both.

    Anyway, suggest away. I don't feel like going with an in-depth description list because I find it a waste of text.
    Consider Starmie to counter Mixape:
    Starmie@Leftovers
    Natural Cure
    172 HP/120 Special Attack/216 Speed
    Rapid Spin
    Surf
    Thunderbolt/Ice Beam
    Recover
    You also get a free Rapid Spinner. :)
     
    If I use Starmie, a problem sets in. Not only does it not absorb any grass (from Swampert), it also gives me yet another electric weakness. If I Scarf Yanmega, it could work as a revenge killer, but I'm losing a ton of power. Also, Starmie can't set up the rocks or counter Weavile or T-Tar.
     
    Give Forretress Shed Shell NOW. Your team is massacred by Stealth Rock...Maggy taking out your spinner pretty much dooms you. You need to give it a way to escape.

    ...And Spikes is better than SR to be honest. Give it to forry, he wants it so bad :(
     
    If I use Starmie, a problem sets in. Not only does it not absorb any grass (from Swampert), it also gives me yet another electric weakness. If I Scarf Yanmega, it could work as a revenge killer, but I'm losing a ton of power. Also, Starmie can't set up the rocks or counter Weavile or T-Tar.
    Dragonite and Yanmega absorb Grass with a 4x resistance to grass.Swampert itself absorbs the Electric attacks.
     
    Shell added; Also, It makes the team too reliant on Swampy to take on Thunderbolts to protect the team. At least Forry is neutral and takes E-Vire's T-punch with some ease (but mixed sets may severely hurt me too.)
     
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