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[Decomps] Pokémon Light Pink Version: Special Pyukumuku Edition

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    • Seen Jun 12, 2025
    I am building a ROM Hack of Yellow (Pokeyellow Disassembly by Pret) that makes the starter a Pokémon that isn't supposed to be in Tall Grass rather far from the ocean - Pyukumuku!

    I am looking for:
    - Brainstormers
    - Sprite Artists; I would like people that are better at sprites than me. Make a new Pyukumuku front/back sprite, overworlds, maybe title screen etc. because I am not very good at it myself.
    - Anyone who knows Assembly code and can create new move effects
    - Map Artists; Custom tilesets and layouts.
    - Audio editor(s); Pyukumuku (and perhaps some other new Pokémon)'s cry. Yellow has 42 cries for Pikachu, I have only 2 of them implemented for Pyuku. The variation in his cry doesn't need to be that much, just some minor variation for emotion.

    The Plot is largely similar for most of the game, albeit with a sea cucumber, but the Postgame will, assuming all goes well, be huge.
    - New set of Islands? designed by selected people
    - Many new trainers to battle
    - Beta Pokémon?
    - Possibly custom Pokémon designed by those in the team

    Most of the Postgame is still up to being thought out and made.

    Attached is the title screen image and Pyukumuku in its current form.

    Here's the Discord Server.
     

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    Update: Brainstormer positions filled, unless applicant convinces otherwise.
    Update 2: Got an Audio editor guy. Still welcoming more music developers if offered, but the Pikachu cry thing should likely be resolved within the month!
     
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    [PokeCommunity.com] [Decomps] Pokémon Light Pink Version: Special Pyukumuku Edition
    [PokeCommunity.com] [Decomps] Pokémon Light Pink Version: Special Pyukumuku Edition
    [PokeCommunity.com] [Decomps] Pokémon Light Pink Version: Special Pyukumuku Edition
    Update 3: That-Hime-Kun on Deviantart made some new Sprites for my Hack! They are already implemented.[PokeCommunity.com] [Decomps] Pokémon Light Pink Version: Special Pyukumuku Edition

    Here are some other things in the hack I've implemented so far:
    - Buffed some moves and stats to align with generation 6/7+; Beedrill has 90 attack, Raichu has 110 speed, Electrode has 150 speed, Golem has 120 attack... etc etc etc. You get the point.

    - Some moves have been buffed to align as well. Pin Missile has 25 power and 95 accuracy, Rock Throw has 90 accuracy, etc. However, note that Crabhammer was not changed due to its already high power, and High Jump kick is only 100 power, the full 130 is probably too much for gen 1. Karate Chop is 50 power, so at least Fighting has a somewhat decent move now due to gen 1's crit mechanics. I also made Vice Grip an 85-power Bug move, so Pinsir has a STAB move and Kingler has a funny coverage option. Get wrecked psychics

    - Changed encounter tables to remove version exclusives.

    Note that I still need Sprite Artists, Map Artists and Assembly coders.
    That is all for now.

    Oh, and here's That-Hime-Kun's deviantart page. https://www.deviantart.com/that-hime-kun
     
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