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default font

In SpriteWindow. Line 4: TextSkinName="frlgtextskin"
Wrong. That's Windowskin, not font.

Line 2:
Code:
FontName="Power Green"

Also in Line 17:
Code:
  FontSubstitutes={
     "Pokémon Diamond and Pearl"=>"Pokemon DP",
     "Power Red and Blue"=>"Pokemon RS",
     "Power Red and Green"=>"Pokemon FireLeaf",
     "Power Green"=>"Pokemon Emerald",
     "Power Green Narrow"=>"Pokemon Emerald Narrow",
     "Power Green Small"=>"Pokemon Emerald Small"
  }

There are also some other places where fonts are talked about in the SpriteWindow script, so if you need anything else, I'd suggest looking around there.
 
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