• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Scripting Question] Different sized Dual Screens

Arkadious

Developer of Fragmentum
  • 46
    Posts
    9
    Years
    Hi everyone,

    I was wondering how I might go about turning my pet-project Pokemon game into a dual screen one. I was on the Essentials wiki which is what gave me the idea as I'm a fan of the amount of info you can squeeze on screen using it.

    As the project game I'm developing is using Gen 6/7 assets, I wanted to be able to have the top screen wider than the bottom one to emulate how it's done on the 3DS. What core sections would I need to edit?

    I've included a couple of images (not using previously mentioned assets) of Essentials 16.2 at 800x480 resolution which is twice that used by the top 3DS screen which shows how it could be used to make Gen 6/7 sprites look nice in game by creating room for the realigning of images used in battle etc.

    Any help and advice is appreciated. Thanks.
     

    Attachments

    • [PokeCommunity.com] Different sized Dual Screens
      pt1.PNG
      44.9 KB · Views: 14
    • [PokeCommunity.com] Different sized Dual Screens
      pt2.PNG
      40.8 KB · Views: 14
    Last edited:
    Back
    Top