- 47
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- Seen Nov 22, 2023
A simple script to add and utilize difficulties made by Vendily upon my request.
To add the script simply edit the line 463, starting with def pb TrainerBattle. At the end add another line and put trainerPartyID=(3*trainerPartyID)+$game_variables[33]
It should look like
3* being my number of difficulties and 33 being my variable for it. Edit those two to accomodate for your game.
Battles follow as such [3]+[Difficulty Mode Number]. For example marking a Trainer under the number 4 with the current formatting would correlate to Difficulty Mode [Variable 1].
Credits go fully to Vendily.
To add the script simply edit the line 463, starting with def pb TrainerBattle. At the end add another line and put trainerPartyID=(3*trainerPartyID)+$game_variables[33]
It should look like
Spoiler:
def pbTrainerBattle(trainerID, trainerName, endSpeech=nil,
doubleBattle=false, trainerPartyID=0, canLose=false, outcomeVar=1)
trainerPartyID=(3*trainerPartyID)+$game_variables[33]
doubleBattle=false, trainerPartyID=0, canLose=false, outcomeVar=1)
trainerPartyID=(3*trainerPartyID)+$game_variables[33]
3* being my number of difficulties and 33 being my variable for it. Edit those two to accomodate for your game.
Battles follow as such [3]+[Difficulty Mode Number]. For example marking a Trainer under the number 4 with the current formatting would correlate to Difficulty Mode [Variable 1].
Credits go fully to Vendily.
Last edited: