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Listing under battle, but more to do with move names.
Making a Rom Hack of Pokemon Red and Blue using Pokered Assembly and bits of code from Shin Pokered. Currently having trouble with move names. When the pokemon learns a new move past move 200, it's name shows up as a TM. The move itself generally works fine. I tried editing the TM macros a la Shin Pokered, but this causes the game to crash upon learning a new move. Any ideas what to do from here? I'm hoping this won't require me to make heavy constant, data, and engine edits...
Making a Rom Hack of Pokemon Red and Blue using Pokered Assembly and bits of code from Shin Pokered. Currently having trouble with move names. When the pokemon learns a new move past move 200, it's name shows up as a TM. The move itself generally works fine. I tried editing the TM macros a la Shin Pokered, but this causes the game to crash upon learning a new move. Any ideas what to do from here? I'm hoping this won't require me to make heavy constant, data, and engine edits...