Captain Nick
But why's the rum gone?
- 12
- Posts
- 16
- Years
- Flagstaff, AZ
- Seen Oct 4, 2009
dumpy looking UU pokes ftw!
i totally came up with this crazy team. i need some help with evs but it looks rediculously good. any suggestions would be great. im not really looking to negotiate the pokes but you can always try to sway my mind. =P
Carnivine @ Adament @ Focus Sash
Ability: Levitate
EVs: HP-252 Def-130 Spec Def-128
-Sleep Powder
-Stockpile
-Synthesis/Ingrain
-Power Whip
Dual Wall of sorts. Lead Poke. Sleep powder on the atk/setup/switch on the first turn. Stockpile for added defenses on the switch/sleep turn. Synthesis to regain HP after living the first atk. Power Whip for medium damage on most pokes. A little risky with low accuracy moves but sounds annoyingly painful to battle.
Dustox @ Calm @ Black Sludge
Ability: Shield Dust
EVs: HP-252 Spec Def-152 Def-106
-Harden
-Protect
-Roost
-Toxic/Bug Buzz
Spec Wall. Resists/neutral to most common atk types (ice, ground, electric, etc). Harden to bring up defense aswell. Protect to scout for moves. Roost to heal (duh). Toxic to stall out opponents, Bug Buzz for some STAB damage.
Camerupt @ Timid @ Leftovers
Ability: Solid Rock
EVs: Speed-252 Spec Atk-252 HP-6
-Rock Polish
-Yawn
-Earth Power
-Flamethrower
Crazy Spec Sweeper. Yawn to force a switch. Rock Polish brings his speed to 392, 2 polishes brings it to 784. Sweep with according STAB atks. Solid Rock ensures no switch-ins will KO him.
Pelliper (Shiny) @ Bold @ Wise Glasses
Ability: Keen Eye
EVs: HP-252 Def-152 Spec Atk-106
-Stockpile
-Roost
-Surf/Brine
-Ice Beam/Shock Wave
Beastly Physical Wall. looks really cool green =P. Stockpile to raise defenses. Roost to keep him in battle. Sirf for STAB, Brine can get to 196 base damage after the opponent is below 50% HP (really helpful due to lack of spec atk evs). Ice Beam to have common type coverage, Shock Wave for water pokes that get switched in.
Cradily @ Naive @ Life Orb
Ability: Suction Cups
EVs: Speed-252 Atk-130 Spec Atk-128
-Rock Polish/Stockpile
-Energy Ball
-Rock Slide
-Recover
Dual Sweeper. Get in a Rock Polish because of his high defenses bringing his speed to 406. Enough to do some decent sweeping. Dual atks on same base power +STAB on each atk. Recover to keep it in the battle and maybe pull off another Rock Polish. I may switch Rock Polish for Stockpile to use him more as a tanking sweeper.
Glalie @ Brave @ NvrMeltIce
Ability: Inner Focus
EVs: Atk-252 Def-130 Spec Def-128
-Taunt
-Avalanche
-Gyro Ball
-Pay Back
Slow Physical Atker. Taunt to keep the atks coming. Avalanche will be the primary atk. 180 base after taking a hit, +NvrMeltIce boost. Gyro Ball for taking out other ice pokes. Pay Back to abuse doubling atk. Aside from his moderately low stats it sounds pretty painful if used right.
PS- i would have nifty little sprites of the pokes so this didnt look so plain but apparently i dont have enough post. *sigh* maybe the next team...
i totally came up with this crazy team. i need some help with evs but it looks rediculously good. any suggestions would be great. im not really looking to negotiate the pokes but you can always try to sway my mind. =P
Carnivine @ Adament @ Focus Sash
Ability: Levitate
EVs: HP-252 Def-130 Spec Def-128
-Sleep Powder
-Stockpile
-Synthesis/Ingrain
-Power Whip
Dual Wall of sorts. Lead Poke. Sleep powder on the atk/setup/switch on the first turn. Stockpile for added defenses on the switch/sleep turn. Synthesis to regain HP after living the first atk. Power Whip for medium damage on most pokes. A little risky with low accuracy moves but sounds annoyingly painful to battle.
Dustox @ Calm @ Black Sludge
Ability: Shield Dust
EVs: HP-252 Spec Def-152 Def-106
-Harden
-Protect
-Roost
-Toxic/Bug Buzz
Spec Wall. Resists/neutral to most common atk types (ice, ground, electric, etc). Harden to bring up defense aswell. Protect to scout for moves. Roost to heal (duh). Toxic to stall out opponents, Bug Buzz for some STAB damage.
Camerupt @ Timid @ Leftovers
Ability: Solid Rock
EVs: Speed-252 Spec Atk-252 HP-6
-Rock Polish
-Yawn
-Earth Power
-Flamethrower
Crazy Spec Sweeper. Yawn to force a switch. Rock Polish brings his speed to 392, 2 polishes brings it to 784. Sweep with according STAB atks. Solid Rock ensures no switch-ins will KO him.
Pelliper (Shiny) @ Bold @ Wise Glasses
Ability: Keen Eye
EVs: HP-252 Def-152 Spec Atk-106
-Stockpile
-Roost
-Surf/Brine
-Ice Beam/Shock Wave
Beastly Physical Wall. looks really cool green =P. Stockpile to raise defenses. Roost to keep him in battle. Sirf for STAB, Brine can get to 196 base damage after the opponent is below 50% HP (really helpful due to lack of spec atk evs). Ice Beam to have common type coverage, Shock Wave for water pokes that get switched in.
Cradily @ Naive @ Life Orb
Ability: Suction Cups
EVs: Speed-252 Atk-130 Spec Atk-128
-Rock Polish/Stockpile
-Energy Ball
-Rock Slide
-Recover
Dual Sweeper. Get in a Rock Polish because of his high defenses bringing his speed to 406. Enough to do some decent sweeping. Dual atks on same base power +STAB on each atk. Recover to keep it in the battle and maybe pull off another Rock Polish. I may switch Rock Polish for Stockpile to use him more as a tanking sweeper.
Glalie @ Brave @ NvrMeltIce
Ability: Inner Focus
EVs: Atk-252 Def-130 Spec Def-128
-Taunt
-Avalanche
-Gyro Ball
-Pay Back
Slow Physical Atker. Taunt to keep the atks coming. Avalanche will be the primary atk. 180 base after taking a hit, +NvrMeltIce boost. Gyro Ball for taking out other ice pokes. Pay Back to abuse doubling atk. Aside from his moderately low stats it sounds pretty painful if used right.
PS- i would have nifty little sprites of the pokes so this didnt look so plain but apparently i dont have enough post. *sigh* maybe the next team...
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