Varion Bluefire
A.K.A The Glitch
- 655
- Posts
- 12
- Years
- Seen Jan 3, 2015
A Game made with Game Maker!
Name: Dungeon Crafter
Genre: Sandbox
"Minecraft with an RPG Twist!"
Game concept:
It's much like Minecraft, Terraria and Starbound (the last two are more fitting), except based in medieval times, so castles and stuff, you spawn in the wilderness ready to protect yourself, become a knight, or a king, or even a lone wanderer, or just a villager. The world is yours to mess with, and your life is yours to form.
Features:
Screenshots:
* This screenshot is a very early testing of the terrain gen.*
Things to do for next preview/release:
- Player Movement and Collision
- Inifnite Terrain
- Trees and Water
- Biomes
- HUD
- Inventory
- Crafting
- IItem Drops
- Mobs
- Cities/VIllages
- Castles
- NPCs
- Day and Night
etc you get it, lots to do.
Test of the Terrain Gen:
It's not much, but I gave the .exe to a buddy to have a proof of works, so you can all look at my terrain gen
Controls:
F5 = Regenerate
Link:
-Click Me, HNNGH-
Special Thanks:
HeartBeast - Tutorial on Sandbox Tiles
Name: Dungeon Crafter
Genre: Sandbox
"Minecraft with an RPG Twist!"
Game concept:
It's much like Minecraft, Terraria and Starbound (the last two are more fitting), except based in medieval times, so castles and stuff, you spawn in the wilderness ready to protect yourself, become a knight, or a king, or even a lone wanderer, or just a villager. The world is yours to mess with, and your life is yours to form.
Features:
- An amazing Terrain Generator
Created using the finest code available in Game Maker 8.0, forming a grand overworld with villages, cities, caves, dungeons, and oceans to explore. - NPC and Mob AI
Unlike minecraft, NPC's and Mobs will use seperate AI, so villagers don't just wander idle, they'll have places to go, people to meet, and they'll have speech, in the form of text, only shop keepers will do tradings. - Accurate crafting
Crafting will be done similar to minecraft. 4x4 hand crafting. But, a 3x3 Table crafting, furnace too.
Screenshots:
Spoiler:
![[PokeCommunity.com] Dungeon Rush! [PokeCommunity.com] Dungeon Rush!](https://fc03.deviantart.net/fs71/f/2014/048/5/9/1_by_glitchdoodles-d76w0ah.png)
![[PokeCommunity.com] Dungeon Rush! [PokeCommunity.com] Dungeon Rush!](https://fc03.deviantart.net/fs70/f/2014/048/3/a/2_by_glitchdoodles-d76w0a7.png)
![[PokeCommunity.com] Dungeon Rush! [PokeCommunity.com] Dungeon Rush!](https://fc01.deviantart.net/fs70/f/2014/048/4/6/3_by_glitchdoodles-d76w09z.png)
![[PokeCommunity.com] Dungeon Rush! [PokeCommunity.com] Dungeon Rush!](https://fc02.deviantart.net/fs70/f/2014/048/d/c/4_by_glitchdoodles-d76w09s.png)
* This screenshot is a very early testing of the terrain gen.*
Things to do for next preview/release:
- Player Movement and Collision
- Inifnite Terrain
- Trees and Water
- Biomes
- HUD
- Inventory
- Crafting
- IItem Drops
- Mobs
- Cities/VIllages
- Castles
- NPCs
- Day and Night
Test of the Terrain Gen:
It's not much, but I gave the .exe to a buddy to have a proof of works, so you can all look at my terrain gen
Controls:
F5 = Regenerate
Link:
-Click Me, HNNGH-
Special Thanks:
HeartBeast - Tutorial on Sandbox Tiles
Last edited: