- 18
- Posts
- 18
- Years
- Idaho, USA
- Seen Apr 8, 2011
This is a pretty simple tutorial to jump over the ledges in Pokemon.
You only need a few things.
1. Rm2k3
2. Chipset with a ledge.
3. Ability to read
The first thing to do is go to ledge on your map.
Double click to add a "Map Event"
Change the "Event Name" to "Jumping Down"
Change the "Event Start Condition" to "On Hero Touch"
Change the "Postion" to "Same Level as Hero"
In the "Event Command" window double click to add an event.
Choose "Enter Password"(On Page 3)
Under "Place Password" click the button with 3 dots
and make a variable "????:Jump"(???? mean any number you choose)
Under "Options" uncheck "Wait Until Key Hit"
Under "Input Passable Keys" check only "Down(1)"
Double click to add another event "Fork Condition"(On Page 3)
Check "Variable" select "????:Jump" the one you created earlier
Under "Set" set it to "1" "Same"
Uncheck "Add Else Case"
Double click to add another event "Move Event"(On Page 2)
Add "Start Jump","Step Forward","Step Forward", and "End Jump"
Here is what your Event Command should look like...
Event Name "Jumping Down"
Event Start Condition "On Hero Touch"
Postion "Same Level as Hero"
Event Command
<>Enter Password: [????:Jump]
<>Fork Optn:Varb[????:Jump]-1
<>Move Event : Hero,Star Jump, Forward, Forward, End Jump
<>
:END Case
<>
If you need an explanation on this... maybe you should just quite while your ahead...
You only need a few things.
1. Rm2k3
2. Chipset with a ledge.
3. Ability to read
The first thing to do is go to ledge on your map.
Double click to add a "Map Event"
Change the "Event Name" to "Jumping Down"
Change the "Event Start Condition" to "On Hero Touch"
Change the "Postion" to "Same Level as Hero"
In the "Event Command" window double click to add an event.
Choose "Enter Password"(On Page 3)
Under "Place Password" click the button with 3 dots
and make a variable "????:Jump"(???? mean any number you choose)
Under "Options" uncheck "Wait Until Key Hit"
Under "Input Passable Keys" check only "Down(1)"
Double click to add another event "Fork Condition"(On Page 3)
Check "Variable" select "????:Jump" the one you created earlier
Under "Set" set it to "1" "Same"
Uncheck "Add Else Case"
Double click to add another event "Move Event"(On Page 2)
Add "Start Jump","Step Forward","Step Forward", and "End Jump"
Here is what your Event Command should look like...
Event Name "Jumping Down"
Event Start Condition "On Hero Touch"
Postion "Same Level as Hero"
Event Command
<>Enter Password: [????:Jump]
<>Fork Optn:Varb[????:Jump]-1
<>Move Event : Hero,Star Jump, Forward, Forward, End Jump
<>
:END Case
<>
If you need an explanation on this... maybe you should just quite while your ahead...