• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Graphics] Emerald Backsprite Palette Error

  • 9
    Posts
    8
    Years
    • Seen Jun 24, 2020
    After importing a sprite into NSE 2.0 for Brendan's backsprite, regardless if I import the palette, the image ends up swapping the palette around. I am opening the offset of the original sprite and palette at D66480 and D61A30 respectively, and then doing File > Import > Import Sprite Data > Image + Palette > Save and then the palette swaps all of the colors around. Anyone have any idea why this is happening?
    Edit: I have also tried manually replacing the palette in APE, but that broke the entire game
    Edit 2: I was able to get it working! In order to replace the palette for Brendan, I used unLZ to open up the front facing battle sprite, then repoint the palette to the new imported palette. Due to the fact that the back sprite uses the same palette, it solved the issue. Hopefully this can help someone else out too!
     
    Last edited:
    Back
    Top