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So, I've worked out a teensy patch for Emerald version that fixes the issue with the 25 slots between Celebi and Treecko using Unown's cry, but a side effect is that now, every Pokémon after Volbeat uses Bulbasaur's cry, and in general all the Hoenn cry assignments are shifted backwards to start from Pokémon 0x0FC (the first of the ??s) with Treecko's cry and end on Volbeat with Chimecho's.
I'd gather this is the same issue that causes Pokémon added into later slots to default to Bulbasaur's cry, but I don't want to waste too much free space when I'm only going to be adding 25 additional Pokémon. How might I go about adding just 25 additional Cry pointers?
As well, I would like to assign animations to the new Pokémon that use existing movements and color changes, just with new sprites. How easy would that be to do, and how might I go about doing it?
I really would strongly prefer to do as little upending here as possible, since I'm not expanding the actual Pokémon list at all, and would prefer to be very judicious in my allocation of free space.
I am not adding any new moves or abilities; only Pokémon.
Thanks so much for your time!
I'd gather this is the same issue that causes Pokémon added into later slots to default to Bulbasaur's cry, but I don't want to waste too much free space when I'm only going to be adding 25 additional Pokémon. How might I go about adding just 25 additional Cry pointers?
As well, I would like to assign animations to the new Pokémon that use existing movements and color changes, just with new sprites. How easy would that be to do, and how might I go about doing it?
I really would strongly prefer to do as little upending here as possible, since I'm not expanding the actual Pokémon list at all, and would prefer to be very judicious in my allocation of free space.
I am not adding any new moves or abilities; only Pokémon.
Thanks so much for your time!
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