McPaul
On my way to become a controversial and hated memb
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- Seen May 18, 2025
My rom is expanded (32 Mo) and I use dynamic offsets for my scripts, but I don't know why my scripts are still glitching some other scripts. I'm doing it wrong? Here is an example of what I did:
What I did:
'---------------
#dynamic 0xDE4030
#org @main
giveitem 0x11F 0x1 MSG_OBTAIN
end
What I get:
![[PokeCommunity.com] [Emerald] I use dynamic offsets and I still get glitches [PokeCommunity.com] [Emerald] I use dynamic offsets and I still get glitches](https://data.pokecommunity.com/attachments/9/9207-c5000f081b9d270656b89a4e7557e053.jpg)
What I did:
'---------------
#dynamic 0xDE4030
#org @main
giveitem 0x11E 0x1 MSG_OBTAIN
end
What I get:
![[PokeCommunity.com] [Emerald] I use dynamic offsets and I still get glitches [PokeCommunity.com] [Emerald] I use dynamic offsets and I still get glitches](https://data.pokecommunity.com/attachments/9/9208-6486e7b49667200e5e2ddc3872fd9e6b.jpg)
(My message gets stuck in a loop I can't escape)
What am I doing wrong? I thought that the good part of dynamic offsets was that they don't overwrite themselves.
Thanks for your answers.
What I did:
'---------------
#dynamic 0xDE4030
#org @main
giveitem 0x11F 0x1 MSG_OBTAIN
end
What I get:
![[PokeCommunity.com] [Emerald] I use dynamic offsets and I still get glitches [PokeCommunity.com] [Emerald] I use dynamic offsets and I still get glitches](https://data.pokecommunity.com/attachments/9/9207-c5000f081b9d270656b89a4e7557e053.jpg)
What I did:
'---------------
#dynamic 0xDE4030
#org @main
giveitem 0x11E 0x1 MSG_OBTAIN
end
What I get:
![[PokeCommunity.com] [Emerald] I use dynamic offsets and I still get glitches [PokeCommunity.com] [Emerald] I use dynamic offsets and I still get glitches](https://data.pokecommunity.com/attachments/9/9208-6486e7b49667200e5e2ddc3872fd9e6b.jpg)
(My message gets stuck in a loop I can't escape)
What am I doing wrong? I thought that the good part of dynamic offsets was that they don't overwrite themselves.
Thanks for your answers.
Last edited: