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Script: Enhanced Level Balance (with evolution)

  • 11
    Posts
    10
    Years
    Hello people!

    Inspired in the Joltik code I made my "level balance" script. In this script I made ways to balance the encounters based on the level of Pokémon in your party.
    The Pokémon balanced by this script will evolve if applicable, this is the default setting but you can change it in the script settings.

    All instrunctions you can found in the repository on Github (click here) and in the script.

    In the 000_settings.rb file, you will found some options to customize the plugin.
    The evolution methods included in this script are listed bellow.

    By Level Up

    • Default level up
    • Level up when male
    • Level up when female
    • Level up with attack greater
    • Level up with defense greater
    • Level up with attack and defense are equal
    • Silcoon and Cascoon level up
    • Ninjask and Shedinja style
    • Level up with a dark Pokémon in party
    • Level when day
    • Level when night
    • Level in rain

    By Use or Hold Item

    • Use item (like evolution stones)
    • Use item when male
    • Use item when female
    • Hold item and level up when Night
    • Hold item and level up when Day

    By Happiness

    • Default Happiness
    • Happiness and know a movement of a certain type
    • Happiness when day
    • Happiness when night

    By Trade

    • Default trade
    • Trade hold a certain item
    • Trade with a certain species

    Other

    • Beauty (like Feebas)
    • Level up when know a certain movement
    • Level up when player has a certain Pokémon in party
    • Level up in a certain location
    • Evolve with certain event (like Kubfu)

    WARNING
    • Evolution methods that call for specific genres have been left out of this script for now.
    • The evolution method by specific events was left out because I thought it was better that way.
    • And yes, this script works with Visible Overworld Wild Encounter script by derFischae.

    Just it. Thanks.
     
    Last edited:
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