mew_master
(don't)ignore paranthesees
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- Seen Jul 10, 2005
there have been threads about inventing new pokemon, types, moves, attacks, and abilities, but i've never seen one that combines all 5. that's what we do in this thread. here is mine:
name: starala
type:cosmo(weak against psychic/dark) and light (weak against ghost)
both of those are good against dark, ghost and psychic
ability: equalize(automatically drops accuracy one step for each move on any opposing pokemon that has a type advantage)
attacks
level 1: solar wind(never misses, 10% chance of raising all stats) 60 power
level 1: lunar shine(raises accuracy, lowers opponent's accuracy)
level 10: shadow strike(normal move) 75 power
level 15: restore(recovers half HP and cures status ailments)
level 20: sonic blast(always deals 50 damage)
level 25: luna call(raises the power of cosmo and weakens light for 5 turns)
level 30: lunar beam(takes one turn to charge, unless luna call is effective)
level 35: space shield(halves power of all opponent attacks for 5 turns)
level 40: tye dye luster(normal attack) 120 power
level 45: miracle recover(fully heals pokemon)
level 50: big bang(causes opposing pokemon to faint)
here is some additional information on the moves i did not have room for:
lunar beam has 120 base attack; luna call is negated by air lock and cloud 9, plus it weakens solar beam; big bang causes the user's stats, including HP,to drop in half for two of your opponent's turns; and you can't use miracle recover more than once per battle, and if you do use it once, you can't use any other recovery moves. here are the types of all the attacks:
cosmo: solar wind, lunar shine, lunar beam, luna call, space shield, big bang
dark: shadow strike
light: tye dye luster
psychic: miracle recover, restore
sound: sonic blast
name: starala
type:cosmo(weak against psychic/dark) and light (weak against ghost)
both of those are good against dark, ghost and psychic
ability: equalize(automatically drops accuracy one step for each move on any opposing pokemon that has a type advantage)
attacks
level 1: solar wind(never misses, 10% chance of raising all stats) 60 power
level 1: lunar shine(raises accuracy, lowers opponent's accuracy)
level 10: shadow strike(normal move) 75 power
level 15: restore(recovers half HP and cures status ailments)
level 20: sonic blast(always deals 50 damage)
level 25: luna call(raises the power of cosmo and weakens light for 5 turns)
level 30: lunar beam(takes one turn to charge, unless luna call is effective)
level 35: space shield(halves power of all opponent attacks for 5 turns)
level 40: tye dye luster(normal attack) 120 power
level 45: miracle recover(fully heals pokemon)
level 50: big bang(causes opposing pokemon to faint)
here is some additional information on the moves i did not have room for:
lunar beam has 120 base attack; luna call is negated by air lock and cloud 9, plus it weakens solar beam; big bang causes the user's stats, including HP,to drop in half for two of your opponent's turns; and you can't use miracle recover more than once per battle, and if you do use it once, you can't use any other recovery moves. here are the types of all the attacks:
cosmo: solar wind, lunar shine, lunar beam, luna call, space shield, big bang
dark: shadow strike
light: tye dye luster
psychic: miracle recover, restore
sound: sonic blast