- 36
- Posts
- 8
- Years
- Seen Apr 4, 2018
---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError
Message: undefined method `visible=' for nil:NilClass
PScreen_Pokedex:667:in `pbChangeToDexEntry'
PScreen_Pokedex:747:in `pbStartDexEntryScene'
PScreen_Pokedex:1109:in `pbDexEntry'
PokeBattle_Scene:2792:in `pbShowPokedex'
PokeBattle_Scene:2789:in `pbFadeOutIn'
PokeBattle_Scene:2789:in `pbShowPokedex'
PokeBattle_Battle:236:in `pbThrowPokeBall'
PItem_ItemEffects:1677
PItem_ItemEffects:1676:in `call'
Event:150:in `trigger'
This exception was logged in
C:\Users\trm32\Saved Games/Pokemon Essentials/errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
I get that error when I register a pokemon to the pokedex. It doesnt crash the game but I don't get the pokemon. It gets registered and i get the pokemon if i catch another. I'm using 16.2
Can somebody help me?
Edit: I was able to fix this by creating a new project and putting only the stuff I needed from the old one into the new one.
Pokemon Essentials
---------------------------
Exception: NoMethodError
Message: undefined method `visible=' for nil:NilClass
PScreen_Pokedex:667:in `pbChangeToDexEntry'
PScreen_Pokedex:747:in `pbStartDexEntryScene'
PScreen_Pokedex:1109:in `pbDexEntry'
PokeBattle_Scene:2792:in `pbShowPokedex'
PokeBattle_Scene:2789:in `pbFadeOutIn'
PokeBattle_Scene:2789:in `pbShowPokedex'
PokeBattle_Battle:236:in `pbThrowPokeBall'
PItem_ItemEffects:1677
PItem_ItemEffects:1676:in `call'
Event:150:in `trigger'
This exception was logged in
C:\Users\trm32\Saved Games/Pokemon Essentials/errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
I get that error when I register a pokemon to the pokedex. It doesnt crash the game but I don't get the pokemon. It gets registered and i get the pokemon if i catch another. I'm using 16.2
Can somebody help me?
Edit: I was able to fix this by creating a new project and putting only the stuff I needed from the old one into the new one.
Last edited by a moderator: