Soccersam
Hilbert is Badass
- 179
- Posts
- 8
- Years
- Seen Feb 26, 2024
Hey everyone! I was tweaking around with Essentials and ran into a small problem a while back.
When I create cutscenes (complex events involving camera angle changes, player and secondary character move routes, etc), I generally have trainer battles and/or wild boss battles incorporated in them. The problem is-
If I lose the battle and black out, the moment I respawn at the centre, the rest of the event plays out in the dialog box as normal. Only after all the remaining text of the event has been successfully carried out, does the nurse at the centre heal my pokemon. Until then, the game is as good as frozen.
Has anyone come across this problem? How did you solve it? Did you use conditional branches similar to the ones in normal trainer battles?
As an afterthought, does anyone know how to use an event to hatch an egg? I know the normal method is to use the number of steps as a variable, but is there any way to manipulate when it will hatch according to my convenience?
Thanks everyone!
When I create cutscenes (complex events involving camera angle changes, player and secondary character move routes, etc), I generally have trainer battles and/or wild boss battles incorporated in them. The problem is-
If I lose the battle and black out, the moment I respawn at the centre, the rest of the event plays out in the dialog box as normal. Only after all the remaining text of the event has been successfully carried out, does the nurse at the centre heal my pokemon. Until then, the game is as good as frozen.
Has anyone come across this problem? How did you solve it? Did you use conditional branches similar to the ones in normal trainer battles?
As an afterthought, does anyone know how to use an event to hatch an egg? I know the normal method is to use the number of steps as a variable, but is there any way to manipulate when it will hatch according to my convenience?
Thanks everyone!