Eternal Dreamer
Dreaming my way to the top!
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- Seen Feb 4, 2012
I wanted to make it so that I could teleport to places (caves, routes, *other*) that the player would not be able to fly to. I know how to make the choice and to allow the player to choose. But, how would I make it so that I cannot teleport somewhere without first visiting that place?
Would I do something like this? :
control switches: [0213: ROUTE X VISITED] = ON
(Player touch upon entering the route, then deleted)
Conditional Branch: Switch [0195: TELEPORT ACTIVATED] == ON
Conditional Branch: Switch [0213: ROUTE X VISITED] == ON
Text: Teleport Guru (or whatever): Would you like to teleport to ROUTE X?
Show Choices: Yes, No
When [Yes]
Transfer Plaer :[075: ROUTE X], (003,002)
Exit Event Processing
When [No]
Text: Teleport Guru: Come back later.
Exit event processing
Else
Branch End
Else
Branch End
I think that's right. I tested it and it didn't work as expected.
Any ideas?
Oh, and how would I make it so that it would cost money?
Also, I wanted to make a banking system in my game, and had full success. But, then I though: what if it was a like a real bank? So, I wanted to add an interest rate (say...4%). I know that I would have to make it a time based event...where you gain interest per selected time. But...how would I create the interest script?
Would I do something like this? :
Spoiler:
control switches: [0213: ROUTE X VISITED] = ON
(Player touch upon entering the route, then deleted)
Conditional Branch: Switch [0195: TELEPORT ACTIVATED] == ON
Conditional Branch: Switch [0213: ROUTE X VISITED] == ON
Text: Teleport Guru (or whatever): Would you like to teleport to ROUTE X?
Show Choices: Yes, No
When [Yes]
Transfer Plaer :[075: ROUTE X], (003,002)
Exit Event Processing
When [No]
Text: Teleport Guru: Come back later.
Exit event processing
Else
Branch End
Else
Branch End
I think that's right. I tested it and it didn't work as expected.
Any ideas?
Oh, and how would I make it so that it would cost money?
Also, I wanted to make a banking system in my game, and had full success. But, then I though: what if it was a like a real bank? So, I wanted to add an interest rate (say...4%). I know that I would have to make it a time based event...where you gain interest per selected time. But...how would I create the interest script?
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