WingedDragon
Competitive Trainer
- 1,288
- Posts
- 13
- Years
- Milwaukee, WI
- Seen Nov 2, 2020
These are battles I had under this team. I think its one win and three losses or two and two I cant remember right now. If someone has a minute to look at them and see how they are flowing and what I can do to improve this.
hzuw-wwww-www7-5sy3
ffug-wwww-www7-5syg
tawg-wwww- www7- 5syq
5mcg-wwww-www7-5syt
I go on Showdown Calculator and try to bulk enough to survive the pokes that would check my team, but even if 252 evs are invested the check still do OHKOs or 2HKOs. So I guess im not sure what is standard bulk for most of these guys. Most of the with their natures are experitmental and subject to change up trail and error and suggestion.
Im sure the first question when looking at T-Tar is Unnerve? Since it was common for Rotom-w or Azumarill to have Sitrus Berry. The way I have my Move set is to Address Mostly standard. ice fang is to cover those weak to ice moves and DD allows to get a quicker power. Also should outspeed a jolly Mega khan. I was thinking of changing Earthquake for Rock Slide for the STAB boost. Also adding Amoonguss to ensure a DD with Rage powder.
Tyranitar (F) @ Chople Berry
Ability: Unnerve
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Crunch
- Ice Fang
- Earthquake
- Dragon Dance
Standard chomp. Not sure whither to Keep lum for burn protection or go with yache for ice damage reduction
Garchomp (F) @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Dragon Claw
- Rock Slide
- Earthquake
- Protect
Taunt is in place from reading an article where taunt was used with Bisharp and its move sucker punch. Figured might be a good idea to try. Since Talon is so frail it doesnt make sense to even invest in Hp if its just going to be KOed anyway.
Talonflame @ Sky Plate
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Brave Bird
- Taunt
- Flare Blitz
- Quick Guard
This one is harder to choose how to bulk. I want him to have more Hp and some defenses, but can that be exchanged for speed or is this pretty standard? I am thinking of changing Return for Double Edge.
This was the reminisce of safeswagger. I gave it Psychic so it wouldnt be complete taunt bait after Mental was used up. I know I should invest into Special attack just dont know how much. Also was thinking of swapping Meow with Klefki for the added bulk and resistance
Meowstic (M) @ Mental Herb
Ability: Prankster
EVs: 252 HP / 186 Def / 72 SDef
Bold Nature
- Safeguard
- Psychic
- Light Screen
- Reflect
Had made this based on a suggested a few months back. I think I want to redistribute the evs to put more into atk to handle Glizor better.
Mawile @ Mawilite
Ability: Intimidate
EVs: 60 Atk / 252 HP / 4 Spd / 44 Def / 148 SDef
Adamant Nature
- Play Rough
- Protect
- Iron Head
- Sucker Punch
This is probably the only true bulk I have. Tho this set up makes it endure a lot its attacking is lackluster with anything that is neutral to its attacks.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 64 SAtk / 192 SDef
Calm Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Protect
I have others ready such as Timid T-Tar, Salmence, Ferrothorn, Aegislash, Greninja. I like Aegislash but Im afraid of having the overwhelming weakness to fire. Also I wonder if it is even possible to win matches without having a Mega pokemon? Anyway thats my layout. I know it needs work. Any suggestions welcomed and thanks for taking time to read this.
hzuw-wwww-www7-5sy3
ffug-wwww-www7-5syg
tawg-wwww- www7- 5syq
5mcg-wwww-www7-5syt
I go on Showdown Calculator and try to bulk enough to survive the pokes that would check my team, but even if 252 evs are invested the check still do OHKOs or 2HKOs. So I guess im not sure what is standard bulk for most of these guys. Most of the with their natures are experitmental and subject to change up trail and error and suggestion.
Im sure the first question when looking at T-Tar is Unnerve? Since it was common for Rotom-w or Azumarill to have Sitrus Berry. The way I have my Move set is to Address Mostly standard. ice fang is to cover those weak to ice moves and DD allows to get a quicker power. Also should outspeed a jolly Mega khan. I was thinking of changing Earthquake for Rock Slide for the STAB boost. Also adding Amoonguss to ensure a DD with Rage powder.
Tyranitar (F) @ Chople Berry
Ability: Unnerve
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Crunch
- Ice Fang
- Earthquake
- Dragon Dance
Standard chomp. Not sure whither to Keep lum for burn protection or go with yache for ice damage reduction
Garchomp (F) @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Dragon Claw
- Rock Slide
- Earthquake
- Protect
Taunt is in place from reading an article where taunt was used with Bisharp and its move sucker punch. Figured might be a good idea to try. Since Talon is so frail it doesnt make sense to even invest in Hp if its just going to be KOed anyway.
Talonflame @ Sky Plate
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Brave Bird
- Taunt
- Flare Blitz
- Quick Guard
This one is harder to choose how to bulk. I want him to have more Hp and some defenses, but can that be exchanged for speed or is this pretty standard? I am thinking of changing Return for Double Edge.
This was the reminisce of safeswagger. I gave it Psychic so it wouldnt be complete taunt bait after Mental was used up. I know I should invest into Special attack just dont know how much. Also was thinking of swapping Meow with Klefki for the added bulk and resistance
Meowstic (M) @ Mental Herb
Ability: Prankster
EVs: 252 HP / 186 Def / 72 SDef
Bold Nature
- Safeguard
- Psychic
- Light Screen
- Reflect
Had made this based on a suggested a few months back. I think I want to redistribute the evs to put more into atk to handle Glizor better.
Mawile @ Mawilite
Ability: Intimidate
EVs: 60 Atk / 252 HP / 4 Spd / 44 Def / 148 SDef
Adamant Nature
- Play Rough
- Protect
- Iron Head
- Sucker Punch
This is probably the only true bulk I have. Tho this set up makes it endure a lot its attacking is lackluster with anything that is neutral to its attacks.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 64 SAtk / 192 SDef
Calm Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Protect
I have others ready such as Timid T-Tar, Salmence, Ferrothorn, Aegislash, Greninja. I like Aegislash but Im afraid of having the overwhelming weakness to fire. Also I wonder if it is even possible to win matches without having a Mega pokemon? Anyway thats my layout. I know it needs work. Any suggestions welcomed and thanks for taking time to read this.