[Developing] Extreme Perplexity (Mini-game standalone only)

Lord Scalgon

I'm just here so I won't get fined.
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    [PokeCommunity.com] Extreme Perplexity (Mini-game standalone only)

    INTRODUCTION
    =====================
    First off, I'm Lord Scalgon, an on-and-off Pokémon RNG abuser who is also a former top 200 in the world in 2v2 arranged in StarCraft II and a competitive Yu-Gi-Oh player. From time to time, I also work on games whenever I have the free time. That's all I'll post for this part.

    GAME INFO
    =====================
    Apparently, this isn't truly the real thing for my real game (Extreme Perplexity), but is a mandatory add-on as a mini-game for it. I've decided to take my time off of working on the real thing simply for the purpose of brainstorming future ideas. As for this mini-game, I intend to create 100 rounds of dodging, but as of the time I posted (or edited) this thread, I only made a total of 30 rounds. Even then, it still may be challenging for others.


    There will be four difficulties for this game, and I'll simply describe the changes for these difficulties:
    • Easy - You begin with 250 life, with life regeneration (lasts throughout the entire game except for intermissions and boss rounds). However, there are no bonus multiplier powerups.
    • Normal - You begin with 200 life. Only 2x bonus multiplier powerups will exist in this difficulty.
    • Hard - You begin with 150 life. Only 2x and 3x bonus multiplier powerups will exist in this difficulty.
    • Lunatic - You begin with 100 life. 2x, 3x, and 4x bonus multiplier powerups will exist in this difficulty.
    • Hardcore - You begin with only 1 life, and you can only gain life after clearing every round. (This feature has not been implemented yet.)
    [NOTE: Anti-camp flames exist on Hard/Lunatic only.]

    FEATURES

    =====================
    • 30 rounds of dodging
    • Boss round in every 10th round
    • Scoring system (though the high score has yet to be implemented despite the HUD display)
    STORY
    =====================
    Not available. This was intended to be a mini-game, nothing else. As said, the real thing is not available......yet.

    SCREENSHOTS
    =====================
    Spoiler:
    Spoiler:


    VIDEO
    =====================
    Video 1 (only video so far)

    DOWNLOAD LINK
    =====================
    Beta version v1.02.


    VERSION CHANGES
    =====================
    v1.02

    • Fixed a bug in which Round 4 on Hard mode is endless.​

    v1.01

    • Missing obstacles render later rounds too easy, even on Hard/Lunatic.​
    • Bonus Round 2 homing flames fixed.​

    KNOWN ISSUES
    =====================

    • Random obstacles do not randomly disappear.​
    • Anti-camp flame does not reappear in certain rounds.​
    • Other obstacles fail to appear in later rounds.​

    Expect other random bugs to occur (and I'm aware of the possible lag as well). You'll likely need a decent computer to run this. These will be hopefully fixed in the next version.


    MISCELLANEOUS INFO
    =====================
    If you wish to submit any possible ideas for a round or puzzle, feel free to post here. If you wish to become a beta tester, you are always welcome to. As of the time I first posted this, I was simply all-out solo for this project. Maybe in the future I'll upload YouTube videos of sample runs.​
     
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