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I ported my project to the Pokémon Zero engine to get access to Gen 7 and 8 Abilities and moves. Everything is working as it should
but whenever an adversary Pokémon faints, it shows this error Message:
---------------------------
Pokemon Immortal X/Oblivion Y
---------------------------
[Pokémon Essentials version 17.1]
Exception: NoMethodError
Message: undefined method `fainted?' for #<PokeBattle_Battler:0x937ee70>
Nuzlocke:268:in `pbFaint'
PokeBattle_Battler:3353:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:3689:in `pbUseMove'
PokeBattle_Battler:3669:in `loop'
PokeBattle_Battler:3692:in `pbUseMove'
PokeBattle_Battler:3892:in `pbProcessTurn'
PokeBattle_Battler:3891:in `logonerr'
PokeBattle_Battler:3891:in `pbProcessTurn'
PokeBattle_Battle:2948:in `pbAttackPhase'
PokeBattle_Battle:2945:in `each'
This exception was logged in
C:\Users\Gabriel\Saved Games\Pokemon Immortal X_Oblivion Y\errorlog.txt.
I don't know what could be causing this issue, at first i thought it could be one of the abilities i've reimplemented, but i already checked every single one of them...
but whenever an adversary Pokémon faints, it shows this error Message:
---------------------------
Pokemon Immortal X/Oblivion Y
---------------------------
[Pokémon Essentials version 17.1]
Exception: NoMethodError
Message: undefined method `fainted?' for #<PokeBattle_Battler:0x937ee70>
Nuzlocke:268:in `pbFaint'
PokeBattle_Battler:3353:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:3689:in `pbUseMove'
PokeBattle_Battler:3669:in `loop'
PokeBattle_Battler:3692:in `pbUseMove'
PokeBattle_Battler:3892:in `pbProcessTurn'
PokeBattle_Battler:3891:in `logonerr'
PokeBattle_Battler:3891:in `pbProcessTurn'
PokeBattle_Battle:2948:in `pbAttackPhase'
PokeBattle_Battle:2945:in `each'
This exception was logged in
C:\Users\Gabriel\Saved Games\Pokemon Immortal X_Oblivion Y\errorlog.txt.
I don't know what could be causing this issue, at first i thought it could be one of the abilities i've reimplemented, but i already checked every single one of them...