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[Other] Faster time progression in game

  • 6
    Posts
    2
    Years
    • Seen Nov 6, 2023
    Hey,

    I'm wondering if anyone has found/ implemented a way for faster time progression in the overworld.

    I do not mean manually changing the time like the approach by paccy. That's really cool, but not what I'm searching for.

    I want 1 day to be 2 hours long, meaning that for every real life minute, 12 ingame minutes pass, when playing. Doing this could leverage day/night encounters (like Martyk's) and day/night cycles (like Sierraffinity's or like Xhyzi's).

    I tried to edit UpdatePerMinute in src/clock.c which did nothing.

    My best guess is, that I have to change a function in src/rtc.c like RtcCalcLocalTime() or RtcGetMinuteCount() but I don't know how. I couldn't find anything like that online, so I hope that someone here knows how it's done.
     
    Hey,

    I'm wondering if anyone has found/ implemented a way for faster time progression in the overworld.

    I do not mean manually changing the time like the approach by paccy. That's really cool, but not what I'm searching for.

    I want 1 day to be 2 hours long, meaning that for every real life minute, 12 ingame minutes pass, when playing. Doing this could leverage day/night encounters (like Martyk's) and day/night cycles (like Sierraffinity's or like Xhyzi's).

    I tried to edit UpdatePerMinute in src/clock.c which did nothing.

    My best guess is, that I have to change a function in src/rtc.c like RtcCalcLocalTime() or RtcGetMinuteCount() but I don't know how. I couldn't find anything like that online, so I hope that someone here knows how it's done.

    I just made a modification that basically does this:
    https://www.pokecommunity.com/posts/10678054

    I hope it helps!
     
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