- 6
- Posts
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- Seen Nov 6, 2023
Hey,
I'm wondering if anyone has found/ implemented a way for faster time progression in the overworld.
I do not mean manually changing the time like the approach by paccy. That's really cool, but not what I'm searching for.
I want 1 day to be 2 hours long, meaning that for every real life minute, 12 ingame minutes pass, when playing. Doing this could leverage day/night encounters (like Martyk's) and day/night cycles (like Sierraffinity's or like Xhyzi's).
I tried to edit UpdatePerMinute in src/clock.c which did nothing.
My best guess is, that I have to change a function in src/rtc.c like RtcCalcLocalTime() or RtcGetMinuteCount() but I don't know how. I couldn't find anything like that online, so I hope that someone here knows how it's done.
I'm wondering if anyone has found/ implemented a way for faster time progression in the overworld.
I do not mean manually changing the time like the approach by paccy. That's really cool, but not what I'm searching for.
I want 1 day to be 2 hours long, meaning that for every real life minute, 12 ingame minutes pass, when playing. Doing this could leverage day/night encounters (like Martyk's) and day/night cycles (like Sierraffinity's or like Xhyzi's).
I tried to edit UpdatePerMinute in src/clock.c which did nothing.
My best guess is, that I have to change a function in src/rtc.c like RtcCalcLocalTime() or RtcGetMinuteCount() but I don't know how. I couldn't find anything like that online, so I hope that someone here knows how it's done.