• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Other] Faster time progression in game

  • 6
    Posts
    1
    Years
    • Seen Nov 6, 2023
    Hey,

    I'm wondering if anyone has found/ implemented a way for faster time progression in the overworld.

    I do not mean manually changing the time like the approach by paccy. That's really cool, but not what I'm searching for.

    I want 1 day to be 2 hours long, meaning that for every real life minute, 12 ingame minutes pass, when playing. Doing this could leverage day/night encounters (like Martyk's) and day/night cycles (like Sierraffinity's or like Xhyzi's).

    I tried to edit UpdatePerMinute in src/clock.c which did nothing.

    My best guess is, that I have to change a function in src/rtc.c like RtcCalcLocalTime() or RtcGetMinuteCount() but I don't know how. I couldn't find anything like that online, so I hope that someone here knows how it's done.
     
    Hey,

    I'm wondering if anyone has found/ implemented a way for faster time progression in the overworld.

    I do not mean manually changing the time like the approach by paccy. That's really cool, but not what I'm searching for.

    I want 1 day to be 2 hours long, meaning that for every real life minute, 12 ingame minutes pass, when playing. Doing this could leverage day/night encounters (like Martyk's) and day/night cycles (like Sierraffinity's or like Xhyzi's).

    I tried to edit UpdatePerMinute in src/clock.c which did nothing.

    My best guess is, that I have to change a function in src/rtc.c like RtcCalcLocalTime() or RtcGetMinuteCount() but I don't know how. I couldn't find anything like that online, so I hope that someone here knows how it's done.

    I just made a modification that basically does this:
    https://www.pokecommunity.com/posts/10678054

    I hope it helps!
     
    Back
    Top