jAvAcOlA
Banned
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- Posts
- 16
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- Seen Feb 22, 2015
I'm thinking of attempting to make a hack of Emerald where you can go through Kanto in the postgame. I have a few questions about this:
1) Is there any way to have FireRed and Emerald tiles in Advance Map simultaneously, so that I can create literally the exact same Kanto maps? I don't see how this could be out of the question when hacks like Liquid Crystal have 3 regions, all of which look different.
2) Is there a way I can add 20 or so OW's without overwriting current Emerald sprites in Overworld Editor? I'm trying to add sprites of Blue, Prof. Oak, etc. and it's making me overwrite a sprite of an Emerald character, which then screws up the existing game.
3) Is it true that you can't add wild pokemon data to new maps without corrupting an Emerald ROM?
4) What is the maximum number of new maps I'll be able to add to the existing Emerald bank?
1) Is there any way to have FireRed and Emerald tiles in Advance Map simultaneously, so that I can create literally the exact same Kanto maps? I don't see how this could be out of the question when hacks like Liquid Crystal have 3 regions, all of which look different.
2) Is there a way I can add 20 or so OW's without overwriting current Emerald sprites in Overworld Editor? I'm trying to add sprites of Blue, Prof. Oak, etc. and it's making me overwrite a sprite of an Emerald character, which then screws up the existing game.
3) Is it true that you can't add wild pokemon data to new maps without corrupting an Emerald ROM?
4) What is the maximum number of new maps I'll be able to add to the existing Emerald bank?