Fiend-ish Dino's

The Last One

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  • 339
    Posts
    14
    Years
    Monsters (19)
    Super Conductor Tyranno (1)
    Ultimate Tyranno (1)
    Black Tyranno (1)
    Tyranno Infinity (1)
    Sabersaurus (1)
    Black Stego (1)
    Dark Driceratops (1)
    Kabazauls (1)
    Element Saurus (1)
    Hydrogeddon (2)
    Miracle Jurrasic Egg (1)
    Zoa (1)
    Flame Ogre (1)
    The Bistro Butcher (1)
    Stray Asmodian (3)
    Spear Cretin (1)

    Magic (14)
    Field Barrier (1)
    Sebek's Blessing (2)
    Gravity Axe - Grarl (1)
    Jurassic World (1)
    Malevolent Nuzzler (1)
    Fissure (1)
    Big Evolution Pill (1)
    Tail Swipe (1)
    Dark Energy (1)
    Pigeonholding Books of Spell (1)
    Magical mallet (1)
    Monster Reborn (1)
    Sword of Dark Destruction (1)

    Traps (7)
    Ultimate Offering (1)
    Fossil Excavation (2)
    Seismic Shockwave (1)
    Survival Instinct (1)
    Hunting Instinct (1)
    Volcanic Eruption (1)
     
    Looks like a casual-ish deck.

    No comment; if you want it to be improved please say in which direction, because as far as I see it the deck has no direction and is just a bunch of possibly mildly synergistic cards thrown together (which is not a good deckbuilding ethic if you want to have a powerful deck).
     
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