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- Seen Feb 11, 2025
So, well, lol! I used to pop by here occasionally around 2 to 3 years ago? It's interesting to see how many new projects pop up in this forum. It's even more interesting, if not irksome, to see many of those old project that I remember seing just in bloom still being worked on, and not a lot of them wind up being completed.
Don't get me wrong, creating a Pokemon fangame is a big undertaking. Carefully planning out what Pokemon you are going to put where, how the overall progression of the game is going to go, and even how the story plays into it all takes a LOT of time, like way more than a couple of months if you are doing it right.
Regardless of this fact, I feel like a lot of developers here are getting over-ambitious. Not to mention because Gamefreak can flesh out stuff faster than most developers here can, a lot of people here feel the need to keep up with the Jones' by "updating" their game to the current gen. The result? You no finish gaym, mang!
This is why I wanted to present this community with the following article by Derek, the same guy who created Spelunky. It talks about strategies to both starting a game that you can feasibly finish, and to... well... finishing your game!
Linky: https://makegames.tumblr.com/post/1136623767/finishing-a-game
I personally find this to be a highly entertaining read, so I recommend everyone who wants to be an avid GAM MAKKER to take a look.
Post your thoughts in this thread! *crawls back into hole*
Don't get me wrong, creating a Pokemon fangame is a big undertaking. Carefully planning out what Pokemon you are going to put where, how the overall progression of the game is going to go, and even how the story plays into it all takes a LOT of time, like way more than a couple of months if you are doing it right.
Regardless of this fact, I feel like a lot of developers here are getting over-ambitious. Not to mention because Gamefreak can flesh out stuff faster than most developers here can, a lot of people here feel the need to keep up with the Jones' by "updating" their game to the current gen. The result? You no finish gaym, mang!
This is why I wanted to present this community with the following article by Derek, the same guy who created Spelunky. It talks about strategies to both starting a game that you can feasibly finish, and to... well... finishing your game!
Linky: https://makegames.tumblr.com/post/1136623767/finishing-a-game
I personally find this to be a highly entertaining read, so I recommend everyone who wants to be an avid GAM MAKKER to take a look.
Post your thoughts in this thread! *crawls back into hole*