I'm currently working on a hack of FireRed US 1.0, with most moves modified to their power/PP/accuracy values in Gen VII (nothing too fancy), including Fury Cutter, which has been boosted to 40 power in Gen VI, but I want to cap Fury Cutter's power at 160. I've found the original hex code of the move effect (0x1d7919):
Where is the usage cap stored (number of consecutive uses before it stops doubling the move's power)?
Code:
00 02 03 01 23 79 1D 08 00 00 B5 04 05 06 29 04 CC 3D 02 02 29 23 79 1D 08 07 28 34 69 1D 08
Where is the usage cap stored (number of consecutive uses before it stops doubling the move's power)?