- 4
- Posts
- 5
- Years
- Seen Nov 19, 2022
been trying to make a fixed damage attack that deals 100 HP
for some reason, it reeeeally doesn't like this?
Code:
class PokeBattle_Move_164 < PokeBattle_Move
def pbEffect(attacker,opponent,hitnum=0,alltargets=nil,showanimation=true)
return pbEffectFixedDamage(100,attacker,opponent,hitnum,alltargets,showanimation)
end
end
for some reason, it reeeeally doesn't like this?