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[Other] Flag scripts

  • 18
    Posts
    10
    Years
    • Seen Apr 21, 2020
    So I have a pretty basic situation here. If the flag has not been set, a certain event will happen when the player triggers the script tile (npc appraches player, npc talks, player follows npc, npc talks again, npc leaves). At the end of that event, the flag is set and a different event happens (npc just talks from outside view).

    Spoiler:


    Whenever I start the game, though, the player just locks as soon as they touch the script tile and nothing else happens. Any help?
     
    Thanks, you two. I figured it out although I think I've run into a more complicated problem involving variables lol.
     
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