• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Flameguru's Pokemon Starter Kit Tutorial

Status
Not open for further replies.

-BlackShadow-

Shadow King
62
Posts
16
Years
  • This Originally Came From dsinc.co.nr a.k.a. Flamegurus Home Page. And Was Uploaded By Me -BlackShadow- If You Have Any Objections Flameguru Please PM Me. Thank You.

    FLAMEGURU'S STARTER KIT TUTORIAL
    -------------------------------------------------------------
    Changing Starter Pokemon:
    -------------------------------------------------------------

    In the Script called --PB2-- there are the following lines of code:

    Code:
    def pbCreatePokemon
    $Trainer.party[0]=PokeBattle_Pokemon.new(1,20,$Trainer)
    $Trainer.seen[1]=true
    $Trainer.owned[1]=true
    $Trainer.party[1]=PokeBattle_Pokemon.new(4,20,$Trainer)
    $Trainer.party[2]=PokeBattle_Pokemon.new(7,20,$Trainer)
    $Trainer.party[3]=PokeBattle_Pokemon.new(10,20,$Trainer)
    $Trainer.party[4]=PokeBattle_Pokemon.new(13,20,$Trainer)
    $Trainer.party[5]=PokeBattle_Pokemon.new(16,20,$Trainer)
    end


    Simply change the first number to the Pokemon's Number and the second Number to the desired Level. So to make a Level 50 Mew, use this Code:

    Code:
    $Trainer.party[0]=PokeBattle_Pokemon.new(151,50,$Trainer)


    OMG HAX!!! Lol, this is what you could change them to:



    -------------------------------------------------------------
    Changing Wild and Trainer Pokemon:
    -------------------------------------------------------------

    Only Trainer Battle require events. Wild Pokemon Battles are purely based on the encounters.txt file while Trainer battles are event and the trainer.txt file.

    To do a trainer battle, Edit the trainers .txt file with the Pokemon and trainer type and name you want. You can use mine for an example:

    Code:
    # ------------------------------------------------------
    # Pokemon Metallic Silver Pokemon Trainer Encounters
    # ------------------------------------------------------
    #
    # This File contains all Pokemon Trainer Data, and more specifically
    # the Pokemon that they use, the move sets, Names, IV's, Items, and
    # more! There are many ways to set it up, but here is the most common.
    #
    # ------------------------------------------------------
    #
    # LEADER_Roxanne Trainer Type
    # Roxanne Trainer Name
    # 1,FULLRESTORE,FULLRESTORE Number of Pokemon and upto 4 Items
    # GEODUDE,16 Pokemon and Level
    #
    # TRIATHLETE_FemaleCyclist Trainer Type
    # Cindy Trainer Name
    # 2 Number of Pokemon
    # MAGNEMITE,16 Pokemon and Level
    # PIKACHU,12 Pokemon and Level
    #
    # ------------------------------------------------------
    #
    # There are also advanced ways to create the Trainers Pokemon, such as
    # the folloing. Steelix is Level 22 with 20 IVs, it's holding a Sitrus
    # Berry and knows Sandstorm, Iron Tail, Iron Defense, and Earthquake.
    #
    # STEELIX,22,20,SITRUSBERRY,SANDSTORM,IRONTAIL,IRONDEFENSE,EARTHQUAKE
    #
    # ------------------------------------------------------
    # Trainers
    # ------------------------------------------------------
    YOUNGSTER
    Joey
    1
    SENTRET,2
    # ------------------------------------------------------
    SAILOR
    Rick
    1
    CORPHISH,3
    # ------------------------------------------------------
    CAMPER
    Charlie
    1
    WINGULL,3
    # ------------------------------------------------------
    PICNICKER
    Kelly
    2
    SANDSHREW,2
    EKANS,2
    # ------------------------------------------------------
    PICNICKER
    Rachel
    2
    EKANS,2
    GEODUDE,3
    # ------------------------------------------------------
    CAMPER
    Matt
    2
    WINGULL,5
    TAILLOW,4
    # ------------------------------------------------------
    PICNICKER
    May
    2
    CHINCHOU,6
    PIKACHU,5
    # ------------------------------------------------------
    # End
    # ------------------------------------------------------


    Now to make Trainer Encounter events for lets say...Picnicker May and Camper Charlie, put the following in an Event:

    Picnicker May:

    Name the Event Trainer(X) when X equals the sight of view for the Trainer to see the Player and start a battle.
    On Page 1:

    Code:
    @>Script: pbNoticePlayer(get_character(0))
    @>Text: Don't think I'll be a pushover!
    @>Conditional Branch: Script: pbTrainerBattle(PBTrainers::PICNICKER,"May","Ok, you win fair and square!")
    @>Control Self Switch: A = On
    @>
    : Branch End
    @>


    Now, Make a new Page and on Page 2, check the Self Switch Tab and make it so that in the drop down box it says A (So it will fully say A is On)

    Camper Charlie:

    Name the Event Trainer(X) when X equals the sight of view for the Trainer to see the Player and start a battle.
    On Page 1:

    Code:
    @>Script: pbNoticePlayer(get_character(0))
    @>Text: Don't think I'll be a pushover!
    @>Conditional Branch: Script: pbTrainerBattle(PBTrainers::CAMPER,"Charlie","A very good battle, indeed.")
    @>Control Self Switch: A = On
    @>
    : Branch End
    @>


    Now, Make a new Page and on Page 2, check the Self Switch Tab and make it so that in the drop down box it says A (So it will fully say A is On)


    There you go, that is how you can make multiple Trainer Encounters using my basic trainers.txt file. Now to make Wild Battles, just read my encounters.txt below:

    Code:
    # ------------------------------------------------------
    # Pokemon Metallic Silver Wild Pokemonn Encounters
    # ------------------------------------------------------
    # This File contains all Wild Pokemon Data. This File, when in Debug Mode, will be
    # converted into a Data File used by RPG Maker XP. Firstly, the Number of the Map is
    # Placed before the name of the map. Then, Each Map is broken down into Land, Water,
    # and more.
    #
    # Each subsection contains one of the following:
    # - Land - Grass (Terrain Tag 2)
    # - Cave - Caves (Terrain Tag 2)
    # - Water - Ocean/River (Terrain Tag 6/7)
    # - RockSmash - Smashable Rocks (Events)
    # - OldRod - Fished with Old Rod (Events)
    # - GoodRod - Fished with Good Rod (Events)
    # - SuperRod - Fished with Super Rod (Events)
    #
    # After that follows the encounter data. For Land and Cave encounter types,
    # each entry must have a species and level, separated by commas. Rarer
    # species should be placed lower in the list. For all other encounter types,
    # each entry must have a species, minimum level, and maximum level, separated by
    # commas.
    #
    # Each species entered must be capitalized with no spaces. This is for Simplicity.
    #
    # However, there are some exceptions with the Following Pokemon:
    # - NIDORANmA (Male Nidoran)
    # - NIDORANfE (Female Nidoran)
    # - FARFETCHD (Farfetch'd)
    # - MR_MIME (Mr. Mime)
    # - PORYGON2 (Porygon 2)
    #
    # Depending on the encounter type, the number of entries required varies:
    # - Land/Cave: 12 entries
    # - Water/RockSmash: 5 entries
    # - OldRod: 2 entries
    # - GoodRod: 3 entries
    # - SuperRod: 5 entries
    #
    # The Higher up any certain Pokemon is on the Encounters list, the more of a chance
    # the player has to encounter it in a Wild Battle. This repeats itself for Each
    # Encountering Zone, such as Land or Water.
    # ------------------------------------------------------
    # Encounters
    # ------------------------------------------------------
    032 # Johto - Route 29
    25,10,10
    Land
    HOOTHOOT,2
    HOOTHOOT,3
    HOPPIP,3
    HOPPIP,2
    SENTRET,3
    SENTRET,2
    PIDGEY,2
    SENTRET,2
    PIDGEY,2
    RATTATA,3
    HOOTHOOT,2
    RATTATA,2
    # ------------------------------------------------------
    004 # Valencia Island - Route 501
    25,10,10
    Land
    RALTS,2
    PIDGEY,3
    CHINCHOU,2
    NIDORANfE,3
    RALTS,3
    PIDGEY,2
    CORSOLA,3
    NIDORANfE,4
    SENTRET,3
    FARFETCHD,2
    CHINCHOU,2
    CORSOLA,4
    # ------------------------------------------------------
    025 # Tangelo Island - Route 502
    25,10,10
    Land
    EKANS,3
    PIKACHU,4
    CHINCHOU,3
    SANDSHREW,3
    TAILLOW,3
    WINGULL,3
    CORSOLA,3
    HOUNDOUR,4
    PIKACHU,4
    FARFETCHD,4
    TAILLOW,3
    CORSOLA,4
    # ------------------------------------------------------
    # End
    # ------------------------------------------------------


    -------------------------------------------------------------
    Changing Items:
    -------------------------------------------------------------

    To change Items, simply open up the Items.txt File. As you can see, I have added my own item to the list. It's the Lighthouse Key. Here is what it says:

    Code:

    500,LIGHTHOUSEKEY,LIGHTHOUSE KEY,5,0,"A Key used to open the doors of the Lighthouse on Valencia Island."


    Here is the Basis of the layout:

    Code:

    Item # (XXX),NAME,NAME,Item Slot (1-5),Price of Item (0-99999...),"Description."


    Follow the file below for more help Wink

    Code:
    # ------------------------------------------------------
    # Pokemon Metallic Silver Items
    # ------------------------------------------------------
    #
    # This file contains data of every item in the Game. When RMXP is
    # in DEBUG Mode, this file will be converted into a Raw Data (.dat)
    # file that RMXP can interpretate.Each line contains data on one
    # item and is divided into fields separated by commas.
    # ------------------------------------------------------
    # Field 1: ID of the item. To define an item, assign it a unique ID number.
    # ----------
    # Field 2: Name used internally, as in scripts, to refer to the item.
    # ----------
    # Field 3: Name of the item as displayed in the game.
    # ----------
    # Field 4: Pocket of the Bag where this item is placed:
    # 1: Items
    # 2: PokeBalls
    # 3: TMs and HMs
    # 4: Berries
    # 5: Key Items
    # ----------
    # Field 5: Purchase price of the item. 0 = Key Item/Unsellable.
    # ----------
    # Field 6: Description of the item. Use Quotations!
    # ------------------------------------------------------
    # Items
    # ------------------------------------------------------
    1,MASTERBALL,MASTER BALL,2,0,"The best BALL with the ultimate performance. It will catch any wild POKeMON without fail."
    2,ULTRABALL,ULTRA BALL,2,1200,"A very high-grade BALL that offers a higher POKeMON catch rate than a GREAT BALL."
    3,GREATBALL,GREAT BALL,2,600,"A good, quality BALL that offers a higher POKeMON catch rate than a standard POKe BALL."
    4,POKeBALL,POKé BALL,2,200,"A BALL thrown to catch a wild POKeMON. It is designed in a capsule style."
    5,SAFARIBALL,SAFARI BALL,2,0,"A special BALL that is used only in the SAFARI ZONE. It is finished in a camouflage pattern."
    6,NETBALL,NET BALL,2,1000,"A somewhat different BALL that works especially well on WATER- and BUG-type POKeMON."
    7,DIVEBALL,DIVE BALL,2,1000,"A somewhat different BALL that works especially well on POKeMON deep in the sea."
    8,NESTBALL,NEST BALL,2,1000,"A somewhat different BALL that works especially well on weaker POKeMON."
    9,REPEATBALL,REPEAT BALL,2,1000,"A somewhat different BALL that works especially well on POKeMON caught before."
    10,TIMERBALL,TIMER BALL,2,1000,"A somewhat different BALL that becomes progressively better the more turns there are in a battle."
    11,LUXURYBALL,LUXURY BALL,2,1000,"A comfortable BALL that makes a captured wild POKeMON quickly grow friendly."
    12,PREMIERBALL,PREMIER BALL,2,200,"A rare BALL that has been specially made to commemorate an event of some sort."
    13,POTION,POTION,1,300,"A spray-type wound medicine. It restores the HP of one POKeMON by 20 points."
    14,ANTIDOTE,ANTIDOTE,1,100,"A spray-type medicine. It heals one POKeMON from a poisoning."
    15,BURNHEAL,BURN HEAL,1,250,"A spray-type medicine. It heals one POKeMON of a burn."
    16,ICEHEAL,ICE HEAL,1,250,"A spray-type medicine. It defrosts a frozen POKeMON."
    17,AWAKENING,AWAKENING,1,250,"A spray-type medicine. It awakens a sleeping POKeMON."
    18,PARLYZHEAL,PARLYZ HEAL,1,200,"A spray-type medicine. It heals one POKeMON from paralysis."
    19,FULLRESTORE,FULL RESTORE,1,3000,"A medicine that fully restores the HP and heals any status problems of one POKeMON."
    20,MAXPOTION,MAX POTION,1,2500,"A spray-type wound medicine. It fully restores the HP of one POKeMON."
    21,HYPERPOTION,HYPER POTION,1,1200,"A spray-type wound medicine. It restores the HP of one POKeMON by 200 points."
    22,SUPERPOTION,SUPER POTION,1,700,"A spray-type wound medicine. It restores the HP of one POKeMON by 50 points."
    23,FULLHEAL,FULL HEAL,1,600,"A spray-type medicine. It heals all the status problems of one POKeMON."
    24,REVIVE,REVIVE,1,1500,"A medicine that revives a fainted POKeMON, restoring HP by half the maximum amount."
    25,MAXREVIVE,MAX REVIVE,1,4000,"A medicine that revives a fainted POKeMON, restoring HP fully."
    26,FRESHWATER,FRESH WATER,1,200,"Water with a high mineral content. It restores the HP of one POKeMON by 50 points."
    27,SODAPOP,SODA POP,1,300,"A fizzy soda drink. It restores the HP of one POKeMON by 60 points."
    28,LEMONADE,LEMONADE,1,350,"A very sweet drink. It restores the HP of one POKeMON by 80 points."
    29,MOOMOOMILK,MOOMOO MILK,1,500,"Highly nutritious milk. It restores the HP of one POKeMON by 100 points."
    30,ENERGYPOWDER,ENERGYPOWDER,1,500,"A very bitter medicine powder. It restores the HP of one POKeMON by 50 points."
    31,ENERGYROOT,ENERGY ROOT,1,800,"A very bitter root. It restores the HP of one POKeMON by 200 points."
    32,HEALPOWDER,HEAL POWDER,1,450,"A very bitter medicine powder. It heals all the status problems of one POKeMON."
    33,REVIVALHERB,REVIVAL HERB,1,2800,"A very bitter medicinal herb. It revives a fainted POKeMON, restoring HP fully."
    34,ETHER,ETHER,1,1200,"Restores a selected move's PP by 10 points for one POKeMON."
    35,MAXETHER,MAX ETHER,1,2000,"Fully restores a selected move's PP for one POKeMON."
    36,ELIXIR,ELIXIR,1,3000,"Restores the PP of all moves for one POKeMON by 10 points each."
    37,MAXELIXIR,MAX ELIXIR,1,4500,"Fully restores the PP of all moves for one POKeMON."
    38,LAVACOOKIE,LAVA COOKIE,1,200,"LAVARIDGE TOWN's local specialty. It heals all the status problems of one POKeMON."
    39,BLUEFLUTE,BLUE FLUTE,1,100,"A blue glass flute that awakens a sleeping POKeMON."
    40,YELLOWFLUTE,YELLOW FLUTE,1,200,"A yellow glass flute that snaps one POKeMON out of confusion."
    41,REDFLUTE,RED FLUTE,1,300,"A red glass flute that snaps one POKeMON out of infatuation."
    42,BLACKFLUTE,BLACK FLUTE,1,400,"A black glass flute. When blown, it makes wild POKeMON less likely to appear."
    43,WHITEFLUTE,WHITE FLUTE,1,500,"A white glass flute. When blown, it makes wild POKeMON more likely to appear."
    44,BERRYJUICE,BERRY JUICE,1,100,"A 100% pure juice. It restores the HP of one POKeMON by 20 points."
    45,SACREDASH,SACRED ASH,1,200,"Revives all fainted POKeMON, restoring HP fully."
    46,SHOALSALT,SHOAL SALT,1,20,"Pure salt obtained from deep inside the SHOAL CAVE. It is extremely salty."
    47,SHOALSHELL,SHOAL SHELL,1,20,"A pretty seashell found deep inside the SHOAL CAVE. It is striped in blue and white."
    48,REDSHARD,RED SHARD,1,200,"A small red shard. It appears to be from some sort of a tool made long ago."
    49,BLUESHARD,BLUE SHARD,1,200,"A small blue shard. It appears to be from some sort of a tool made long ago."
    50,YELLOWSHARD,YELLOW SHARD,1,200,"A small yellow shard. It appears to be from some sort of a tool made long ago."
    51,GREENSHARD,GREEN SHARD,1,200,"A small green shard. It appears to be from some sort of a tool made long ago."
    63,HPUP,HP UP,1,9800,"A nutritious drink for POKeMON. It raises the base HP of one POKeMON."
    64,PROTEIN,PROTEIN,1,9800,"A nutritious drink for POKeMON. It raises the base ATTACK stat of one POKeMON."
    65,IRON,IRON,1,9800,"A nutritious drink for POKeMON. It raises the base DEFENSE stat of one POKeMON."
    66,CARBOS,CARBOS,1,9800,"A nutritious drink for POKeMON. It raises the base SPEED stat of one POKeMON."
    67,CALCIUM,CALCIUM,1,9800,"A nutritious drink for POKeMON. It raises the base SP. ATK stat of one POKeMON."
    68,RARECANDY,RARE CANDY,1,4800,"A candy that is packed with energy. It raises the level of a POKeMON by one."
    69,PPUP,PP UP,1,9800,"Slightly raises the maximum PP of a selected move for one POKeMON."
    70,ZINC,ZINC,1,9800,"A nutritious drink for POKeMON. It raises the base SP. DEF stat of one POKeMON."
    71,PPMAX,PP MAX,1,9800,"Raises the PP of a selected move to its maximum level for one POKeMON."
    73,GUARDSPEC_,GUARD SPEC.,1,700,"An item that prevents stat reduction among party POKeMON for five turns after use."
    74,DIREHIT,DIRE HIT,1,650,"Raises the critical-hit ratio of POKeMON in battle. Wears off if the POKeMON is withdrawn."
    75,XATTACK,X ATTACK,1,500,"Raises the ATTACK stat of POKeMON in battle. Wears off if the POKeMON is withdrawn."
    76,XDEFEND,X DEFEND,1,550,"Raises the DEFENSE stat of POKeMON in battle. Wears off if the POKeMON is withdrawn."
    77,XSPEED,X SPEED,1,350,"Raises the SPEED stat of POKeMON in battle. Wears off if the POKeMON is withdrawn."
    78,XACCURACY,X ACCURACY,1,950,"Raises the accuracy stat of POKeMON in battle. Wears off if the POKeMON is withdrawn."
    79,XSPECIAL,X SPECIAL,1,350,"Raises the SP. ATK stat of POKeMON in battle. Wears off if the POKeMON is withdrawn."
    80,POKeDOLL,POKé DOLL,1,1000,"An attractive doll. Use it to flee from any battle with a wild POKeMON."
    81,FLUFFYTAIL,FLUFFY TAIL,1,1000,"An attractive item. Use it to flee from any battle with a wild POKeMON."
    83,SUPERREPEL,SUPER REPEL,1,500,"Prevents weak wild POKeMON from appearing for 200 steps."
    84,MAXREPEL,MAX REPEL,1,700,"Prevents weak wild POKeMON from appearing for 250 steps."
    85,ESCAPEROPE,ESCAPE ROPE,1,550,"A long, durable rope. Use it to escape instantly from a cave or a dungeon."
    86,REPEL,REPEL,1,350,"Prevents weak wild POKeMON from appearing for 100 steps."
    93,SUNSTONE,SUN STONE,1,2100,"A peculiar stone that makes certain species of POKeMON evolve. It is as red as the sun."
    94,MOONSTONE,MOON STONE,1,0,"A peculiar stone that makes certain species of POKeMON evolve. It is as black as the night sky."
    95,FIRESTONE,FIRE STONE,1,2100,"A peculiar stone that makes certain species of POKeMON evolve. It is colored orange."
    96,THUNDERSTONE,THUNDERSTONE,1,2100,"A peculiar stone that makes certain species of POKeMON evolve. It has a thunderbolt pattern."
    97,WATERSTONE,WATER STONE,1,2100,"A peculiar stone that makes certain species of POKeMON evolve. It is a clear light blue."
    98,LEAFSTONE,LEAF STONE,1,2100,"A peculiar stone that makes certain species of POKeMON evolve. It has a leaf pattern."
    103,TINYMUSHROOM,TINYMUSHROOM,1,500,"A small and rare mushroom. It is quite popular among certain people."
    104,BIGMUSHROOM,BIG MUSHROOM,1,5000,"A large and rare mushroom. It is very popular among certain people."
    106,PEARL,PEARL,1,1400,"A relatively small pearl that sparkles in a pretty silver color. It can be sold cheaply."
    107,BIGPEARL,BIG PEARL,1,7500,"A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price."
    108,STARDUST,STARDUST,1,2000,"A pretty red sand with a loose, silky feel. It can be sold at a high price."
    109,STARPIECE,STAR PIECE,1,9800,"A shard of a pretty gem that sparkles in a red color. It can be sold at a high price."
    110,NUGGET,NUGGET,1,10000,"A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price."
    111,HEARTSCALE,HEART SCALE,1,100,"A pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of a rainbow."
    121,ORANGEMAIL,ORANGE MAIL,1,50,"A piece of MAIL featuring a cute ZIGZAGOON print. It is to be held by a POKeMON."
    122,HARBORMAIL,HARBOR MAIL,1,50,"A piece of MAIL featuring a cute WINGULL print. It is to be held by a POKeMON."
    123,GLITTERMAIL,GLITTER MAIL,1,50,"A piece of MAIL featuring a cute PIKACHU print. It is to be held by a POKeMON."
    124,MECHMAIL,MECH MAIL,1,50,"A piece of MAIL featuring a cute MAGNEMITE print. It is to be held by a POKeMON."
    125,WOODMAIL,WOOD MAIL,1,50,"A piece of MAIL featuring a cute SLAKOTH print. It is to be held by a POKeMON."
    126,WAVEMAIL,WAVE MAIL,1,50,"A piece of MAIL featuring a cute WAILMER print. It is to be held by a POKeMON."
    127,BEADMAIL,BEAD MAIL,1,50,"A piece of MAIL to be held by a POKeMON. It will bear the print of the POKeMON holding it."
    128,SHADOWMAIL,SHADOW MAIL,1,50,"A piece of MAIL featuring a cute DUSKULL print. It is to be held by a POKeMON."
    129,TROPICMAIL,TROPIC MAIL,1,50,"A piece of MAIL featuring a cute BELLOSSOM print. It is to be held by a POKeMON."
    130,DREAMMAIL,DREAM MAIL,1,50,"A piece of MAIL to be held by a POKeMON. It will bear the print of the POKeMON holding it."
    131,FABMAIL,FAB MAIL,1,50,"A piece of MAIL featuring a gorgeous, extravagant print. It is to be held by a POKeMON."
    132,RETROMAIL,RETRO MAIL,1,0,"A piece of MAIL featuring a print of three cute POKeMON. It is to be held by a POKeMON."
    133,CHERIBERRY,CHERI BERRY,4,20,"When held by a POKeMON, it will be used in battle to heal paralysis."
    134,CHESTOBERRY,CHESTO BERRY,4,20,"When held by a POKeMON, it will be used in battle to wake up."
    135,PECHABERRY,PECHA BERRY,4,20,"When held by a POKeMON, it will be used in battle to cure poison."
    136,RAWSTBERRY,RAWST BERRY,4,20,"When held by a POKeMON, it will be used in battle to heal a burn."
    137,ASPEARBERRY,ASPEAR BERRY,4,20,"When held by a POKeMON, it will be used in battle for defrosting."
    138,LEPPABERRY,LEPPA BERRY,4,20,"When held by a POKeMON, it will be used in battle to restore 10 PP."
    139,ORANBERRY,ORAN BERRY,4,20,"When held by a POKeMON, it will be used in battle to restore 10 HP."
    140,PERSIMBERRY,PERSIM BERRY,4,20,"When held by a POKeMON, it will be used in battle to lift confusion."
    141,LUMBERRY,LUM BERRY,4,20,"When held by a POKeMON, it will be used in battle to heal any problem."
    142,SITRUSBERRY,SITRUS BERRY,4,20,"When held by a POKeMON, it will be used in battle to restore 30 HP."
    143,FIGYBERRY,FIGY BERRY,4,20,"A hold item that restores HP but may cause confusion when used."
    144,WIKIBERRY,WIKI BERRY,4,20,"A hold item that restores HP but may cause confusion when used."
    145,MAGOBERRY,MAGO BERRY,4,20,"A hold item that restores HP but may cause confusion when used."
    146,AGUAVBERRY,AGUAV BERRY,4,20,"A hold item that restores HP but may cause confusion when used."
    147,IAPAPABERRY,IAPAPA BERRY,4,20,"A hold item that restores HP but may cause confusion when used."
    148,RAZZBERRY,RAZZ BERRY,4,20,"Can be ground up into a powder as an ingredient for medicine."
    149,BLUKBERRY,BLUK BERRY,4,20,"Can be ground up into a powder as an ingredient for medicine."
    150,NANABBERRY,NANAB BERRY,4,20,"Can be ground up into a powder as an ingredient for medicine."
    151,WEPEARBERRY,WEPEAR BERRY,4,20,"Can be ground up into a powder as an ingredient for medicine."
    152,PINAPBERRY,PINAP BERRY,4,20,"Can be ground up into a powder as an ingredient for medicine."
    153,POMEGBERRY,POMEG BERRY,4,20,"Can be ground up into a powder as an ingredient for medicine."
    154,KELPSYBERRY,KELPSY BERRY,4,20,"Can be ground up into a powder as an ingredient for medicine."
    155,QUALOTBERRY,QUALOT BERRY,4,20,"Can be ground up into a powder as an ingredient for medicine."
    156,HONDEWBERRY,HONDEW BERRY,4,20,"Can be ground up into a powder as an ingredient for medicine."
    157,GREPABERRY,GREPA BERRY,4,20,"Can be ground up into a powder as an ingredient for medicine."
    158,TAMATOBERRY,TAMATO BERRY,4,20,"Can be ground up into a powder as an ingredient for medicine."
    159,CORNNBERRY,CORNN BERRY,4,20,"Can be ground up into a powder as an ingredient for medicine."
    160,MAGOSTBERRY,MAGOST BERRY,4,20,"Can be ground up into a powder as an ingredient for medicine."
    161,RABUTABERRY,RABUTA BERRY,4,20,"Can be ground up into a powder as an ingredient for medicine."
    162,NOMELBERRY,NOMEL BERRY,4,20,"Can be ground up into a powder as an ingredient for medicine."
    163,SPELONBERRY,SPELON BERRY,4,20,"Can be ground up into a powder as an ingredient for medicine."
    164,PAMTREBERRY,PAMTRE BERRY,4,20,"Can be ground up into a powder as an ingredient for medicine."
    165,WATMELBERRY,WATMEL BERRY,4,20,"Can be ground up into a powder as an ingredient for medicine."
    166,DURINBERRY,DURIN BERRY,4,20,"Can be ground up into a powder as an ingredient for medicine."
    167,BELUEBERRY,BELUE BERRY,4,20,"Can be ground up into a powder as an ingredient for medicine."
    168,LIECHIBERRY,LIECHI BERRY,4,20,"When held by a POKeMON, it raises the ATTACK stat in a pinch."
    169,GANLONBERRY,GANLON BERRY,4,20,"When held by a POKeMON, it raises the DEFENSE stat in a pinch."
    170,SALACBERRY,SALAC BERRY,4,20,"When held by a POKeMON, it raises the SPEED stat in a pinch."
    171,PETAYABERRY,PETAYA BERRY,4,20,"When held by a POKeMON, it raises the SP. ATK stat in a pinch."
    172,APICOTBERRY,APICOT BERRY,4,20,"When held by a POKeMON, it raises the SP. DEF stat in a pinch."
    173,LANSATBERRY,LANSAT BERRY,4,20,"When held by a POKeMON, it raises the critical-hit ratio in a pinch."
    174,STARFBERRY,STARF BERRY,4,20,"When held by a POKeMON, it sharply raises one stat in a pinch."
    175,ENIGMABERRY,ENIGMA BERRY,4,20,"Can be ground up into a powder as an ingredient for medicine."
    179,BRIGHTPOWDER,BRIGHTPOWDER,1,10,"An item to be held by a POKeMON. It casts a tricky glare that lowers the opponent's accuracy."
    180,WHITEHERB,WHITE HERB,1,100,"An item to be held by a POKeMON. It restores any lowered stat in battle. It can be used only once."
    181,MACHOBRACE,MACHO BRACE,1,3000,"An item to be held by a POKeMON. It promotes strong growth but lowers SPEED while it is held."
    182,EXPSHARE,EXP. SHARE,1,3000,"An item to be held by a POKeMON. The holder gets a share of EXP. points without having to battle."
    183,QUICKCLAW,QUICK CLAW,1,100,"An item to be held by a POKeMON. A light and sharp claw. The holder may be able to strike first."
    184,SOOTHEBELL,SOOTHE BELL,1,100,"An item to be held by a POKeMON. A bell with a comforting chime that makes the holder calm and friendly."
    185,MENTALHERB,MENTAL HERB,1,100,"An item to be held by a POKeMON. It snaps the holder out of infatuation. It can be used once."
    186,CHOICEBAND,CHOICE BAND,1,100,"An item to be held by a POKeMON. It powers up one move, which becomes the only usable one."
    187,KINGSROCK,KING'S ROCK,1,100,"An item to be held by a POKeMON. It may cause the foe to flinch upon taking damage."
    188,SILVERPOWDER,SILVERPOWDER,1,100,"An item to be held by a POKeMON. A shiny silver powder that boosts the power of BUG-type moves."
    189,AMULETCOIN,AMULET COIN,1,100,"An item to be held by a POKeMON. It doubles the battle money if the holding POKeMON takes part."
    190,CLEANSETAG,CLEANSE TAG,1,200,"An item to be held by a POKeMON. It repels wild POKeMON if the holder is first in the party."
    191,SOULDEW,SOUL DEW,1,200,"An orb to be held by a LATIOS or LATIAS. It raises the SP. ATK and SP. DEF stats."
    192,DEEPSEATOOTH,DEEPSEATOOTH,1,200,"An item to be held by a POKeMON. A fang that gleams a sharp silver. It raises the SP. ATK stat."
    193,DEEPSEASCALE,DEEPSEASCALE,1,200,"An item to be held by a POKeMON. A scale that shines a faint pink. It raises the SP. DEF stat."
    194,SMOKEBALL,SMOKE BALL,1,200,"An item to be held by a POKeMON. The holding POKeMON can flee from any wild POKeMON for sure."
    195,EVERSTONE,EVERSTONE,1,200,"An item to be held by a POKeMON. The holding POKeMON is prevented from evolving."
    196,FOCUSBAND,FOCUS BAND,1,200,"An item to be held by a POKeMON. The holding POKeMON may endure an attack, leaving just 1 HP."
    197,LUCKYEGG,LUCKY EGG,1,200,"An item to be held by a POKeMON. An egg filled with happiness that earns extra EXP. points in battle."
    198,SCOPELENS,SCOPE LENS,1,200,"An item to be held by a POKeMON. A lens that boosts the critical-hit ratio of the holding POKeMON."
    199,METALCOAT,METAL COAT,1,100,"An item to be held by a POKeMON. A special metallic film that boosts the power of STEEL-type moves."
    200,LEFTOVERS,LEFTOVERS,1,200,"An item to be held by a POKeMON. The holding POKeMON gradually regains HP during battle."
    201,DRAGONSCALE,DRAGON SCALE,1,2100,"A thick and tough scale. A DRAGON-type POKeMON may be holding it."
    202,LIGHTBALL,LIGHT BALL,1,100,"An orb to be held by a PIKACHU that raises the SP. ATK stat. Touching it may cause a shock."
    203,SOFTSAND,SOFT SAND,1,100,"An item to be held by a POKeMON. A loose, silky sand that boosts the power of GROUND-type moves."
    204,HARDSTONE,HARD STONE,1,100,"An item to be held by a POKeMON. An unbreakable stone that boosts the power of ROCK-type moves."
    205,MIRACLESEED,MIRACLE SEED,1,100,"An item to be held by a POKeMON. A seed imbued with life that boosts the power of GRASS-type moves."
    206,BLACKGLASSES,BLACKGLASSES,1,100,"An item to be held by a POKeMON. A shady-looking pair of glasses that boosts DARK-type moves."
    207,BLACKBELT,BLACK BELT,1,100,"An item to be held by a POKeMON. A belt that boosts determination and FIGHTING-type moves."
    208,MAGNET,MAGNET,1,100,"An item to be held by a POKeMON. A powerful magnet that boosts the power of ELECTRIC-type moves."
    209,MYSTICWATER,MYSTIC WATER,1,100,"An item to be held by a POKeMON. A teardrop-shaped gem that boosts the power of WATER-type moves."
    210,SHARPBEAK,SHARP BEAK,1,100,"An item to be held by a POKeMON. A long, sharp beak that boosts the power of FLYING-type moves."
    211,POISONBARB,POISON BARB,1,100,"An item to be held by a POKeMON. A small, poisonous barb that boosts the power of POISON-type moves."
    212,NEVERMELTICE,NEVERMELTICE,1,100,"An item to be held by a POKeMON. A piece of ice that repels heat and boosts ICE-type moves."
    213,SPELLTAG,SPELL TAG,1,100,"An item to be held by a POKeMON. A sinister, eerie tag that boosts GHOST-type moves."
    214,TWISTEDSPOON,TWISTEDSPOON,1,100,"An item to be held by a POKeMON. A spoon imbued with telekinetic power boosts PSYCHIC-type moves."
    215,CHARCOAL,CHARCOAL,1,9800,"An item to be held by a POKeMON. A combustible fuel that boosts the power of FIRE-type moves."
    216,DRAGONFANG,DRAGON FANG,1,100,"An item to be held by a POKeMON. A hard and sharp fang that boosts the power of DRAGON-type moves."
    217,SILKSCARF,SILK SCARF,1,100,"An item to be held by a POKeMON. A sumptuous scarf that boosts the power of NORMAL-type moves."
    218,UP_GRADE,UP-GRADE,1,2100,"A transparent device filled with all sorts of data. It is made by SILPH CO."
    219,SHELLBELL,SHELL BELL,1,200,"An item to be held by a POKeMON. The holding POKeMON regains some HP upon striking the foe."
    220,SEAINCENSE,SEA INCENSE,1,9600,"An item to be held by a POKeMON. It slightly boosts the power of WATER-type moves."
    221,LAXINCENSE,LAX INCENSE,1,9600,"An item to be held by a POKeMON. Its tricky aroma slightly reduces the foe's accuracy."
    222,LUCKYPUNCH,LUCKY PUNCH,1,10,"A glove to be held by a CHANSEY. It raises CHANSEY's critical-hit ratio."
    223,METALPOWDER,METAL POWDER,1,10,"A fine, hard powder to be held by a DITTO. It raises DITTO's DEFENSE stat."
    224,THICKCLUB,THICK CLUB,1,500,"A hard bone of some sort to be held by a CUBONE or MAROWAK. It raises the ATTACK stat."
    225,STICK,STICK,1,200,"A stick of leek to be held by a FARFETCH'D. It raises FARFETCH'D's critical-hit ratio."
    254,REDSCARF,RED SCARF,1,100,"An item to be held by a POKeMON. It boosts the holding POKeMON's COOL condition in CONTESTS."
    255,BLUESCARF,BLUE SCARF,1,100,"An item to be held by a POKeMON. It boosts the holding POKeMON's BEAUTY condition in CONTESTS."
    256,PINKSCARF,PINK SCARF,1,100,"An item to be held by a POKeMON. It boosts the holding POKeMON's CUTE condition in CONTESTS."
    257,GREENSCARF,GREEN SCARF,1,100,"An item to be held by a POKeMON. It boosts the holding POKeMON's SMART condition in CONTESTS."
    258,YELLOWSCARF,YELLOW SCARF,1,100,"An item to be held by a POKeMON. It boosts the holding POKeMON's TOUGH condition in CONTESTS."
    259,MACHBIKE,MACH BIKE,5,0,"A folding bicycle that is at least twice as fast as walking."
    260,COINCASE,COIN CASE,5,0,"A case for holding COINS obtained at the GAME CORNER. It holds up to 9,999 COINS."
    261,ITEMFINDER,ITEMFINDER,5,0,"A device used for finding items. If there is a hidden item nearby when it is used, it emits a signal."
    262,OLDROD,OLD ROD,5,0,"An old and beat-up fishing rod. Use it by any body of water to fish for wild POKeMON."
    263,GOODROD,GOOD ROD,5,0,"A new, good-quality fishing rod. Use it by any body of water to fish for wild POKeMON."
    264,SUPERROD,SUPER ROD,5,0,"An awesome, high-tech fishing rod. Use it by any body of water to fish for wild POKeMON."
    265,S_S_TICKET,S.S. TICKET,5,0,"The ticket required for sailing on the ferry S.S. ANNE. It has a drawing of a ship on it."
    266,CONTESTPASS,CONTEST PASS,5,0,"The pass required for entering POKeMON CONTESTS. It has a drawing of an award ribbon on it."
    268,WAILMERPAIL,WAILMER PAIL,5,0,"A nifty watering pail. Use it to promote strong growth in BERRIES planted in soft soil."
    269,DEVONGOODS,DEVON GOODS,5,0,"A package that contains mechanical parts of some sort made by the DEVON CORPORATION."
    270,SOOTSACK,SOOT SACK,5,0,"A sack used to collect volcanic ash automatically during walks over deep ash."
    271,BASEMENTKEY,BASEMENT KEY,5,0,"The key to NEW MAUVILLE, which was constructed beneath MAUVILLE CITY."
    272,ACROBIKE,ACRO BIKE,5,0,"A folding bicycle that is capable of stunts like jumps and wheelies."
    273,POKeBLOCKCASE,POKéBLOCK CASE,5,0,"A case for holding POKeBLOCKS made with a BERRY BLENDER. It releases one POKeBLOCK when shaken."
    274,LETTER,LETTER,5,0,"An extremely important letter to STEVEN from the PRESIDENT of the DEVON CORPORATION."
    275,EONTICKET,EON TICKET,5,0,"The ticket required for sailing on a ferry to a distant southern island. It features a drawing of an island."
    276,REDORB,RED ORB,5,0,"An orb that glows red. It is said to contain an incredible power from ancient times."
    277,BLUEORB,BLUE ORB,5,0,"An orb that glows blue. It is said to contain an incredible power from ancient times."
    278,SCANNER,SCANNER,5,0,"A device used to search for life-forms in water. It looks too difficult to use."
    279,GO_GOGGLES,GO-GOGGLES,5,0,"A pair of protective goggles. They enable a TRAINER to travel through even desert sandstorms."
    280,METEORITE,METEORITE,5,0,"A meteorite that fell from space onto MT. MOON long ago. It is very lumpy and hard."
    281,RM_1KEY,RM. 1 KEY,5,0,"A key that opens the door to Room 1 inside the ABANDONED SHIP. It is old and looks easily broken."
    282,RM_2KEY,RM. 2 KEY,5,0,"A key that opens the door to Room 2 inside the ABANDONED SHIP. It is old and looks easily broken."
    283,RM_4KEY,RM. 4 KEY,5,0,"A key that opens the door to Room 4 inside the ABANDONED SHIP. It is old and looks easily broken."
    284,RM_6KEY,RM. 6 KEY,5,0,"A key that opens the door to Room 6 inside the ABANDONED SHIP. It is old and looks easily broken."
    285,STORAGEKEY,STORAGE KEY,5,0,"A key that opens the storage hold inside the ABANDONED SHIP. It is old and looks easily broken."
    286,ROOTFOSSIL,ROOT FOSSIL,5,0,"A fossil of an ancient, seafloor- dwelling POKeMON. It appears to be part of a plant root."
    287,CLAWFOSSIL,CLAW FOSSIL,5,0,"A fossil of an ancient, seafloor- dwelling POKeMON. It appears to be part of a claw."
    288,DEVONSCOPE,DEVON SCOPE,5,0,"A scope that signals the presence of any unseeable POKeMON. It is made by the DEVON CORP."
    289,TM01,TM01,3,3000,"An attack that is executed last. The user flinches if hit beforehand."
    290,TM02,TM02,3,3000,"Sharp, huge claws hook and slash the foe quickly and with great power."
    291,TM03,TM03,3,3000,"An attack with a pulsing blast of water. It may also confuse the foe."
    292,TM04,TM04,3,3000,"The user focuses its mind to raise the SP. ATK and SP. DEF stats."
    293,TM05,TM05,3,1000,"The foe is made to switch out with an ally. In the wild, the battle ends."
    294,TM06,TM06,3,3000,"A move that badly poisons the foe. Its poison damage worsens every turn."
    295,TM07,TM07,3,3000,"A hailstorm lasting five turns damages all POKeMON except the ICE-type."
    296,TM08,TM08,3,3000,"The user bulks up its body to boost both its ATTACK and DEFENSE stats."
    297,TM09,TM09,3,3000,"The user shoots seeds at the foe. Two to five seeds are shot at once."
    298,TM10,TM10,3,3000,"An attack that varies in type and intensity depending on the user."
    299,TM11,TM11,3,2000,"The sun blazes for five turns, powering up FIRE-type moves."
    300,TM12,TM12,3,3000,"The foe is taunted into a rage that allows it to use only attack moves."
    301,TM13,TM13,3,3000,"The foe is struck with an icy beam. It may freeze the foe solid."
    302,TM14,TM14,3,5500,"The foe is blasted with a blizzard. It may freeze the foe solid."
    303,TM15,TM15,3,7500,"A severely damaging attack that makes the user rest on the next turn."
    304,TM16,TM16,3,3000,"A wall of light cuts damage from SP. ATK attacks for five turns."
    305,TM17,TM17,3,3000,"Enables the user to evade all attacks. It may fail if used in succession."
    306,TM18,TM18,3,2000,"A heavy rain falls for five turns, powering up WATER- type moves."
    307,TM19,TM19,3,3000,"A harsh attack that absorbs half the damage it inflicted to restore HP."
    308,TM20,TM20,3,3000,"It protects the user's party from all status problems for five turns."
    309,TM21,TM21,3,1000,"This attack move grows more powerful the less the user likes its TRAINER."
    310,TM22,TM22,3,3000,"A 2-turn move that blasts the foe with absorbed energy in the 2nd turn."
    311,TM23,TM23,3,3000,"An attack with a steel-hard tail. It may lower the foe's DEFENSE stat."
    312,TM24,TM24,3,3000,"A strong electrical attack that may also leave the foe paralyzed."
    313,TM25,TM25,3,5500,"A brutal lightning attack that may also leave the foe paralyzed."
    314,TM26,TM26,3,3000,"An earthquake that strikes all POKeMON in battle excluding the user."
    315,TM27,TM27,3,1000,"This attack move grows more powerful the more the user likes its TRAINER."
    316,TM28,TM28,3,2000,"An attack that hits on the 2nd turn. Can also be used to exit dungeons."
    317,TM29,TM29,3,2000,"A strong telekinetic attack. It may also lower the foe's SP. DEF stat."
    318,TM30,TM30,3,3000,"A shadowy blob is hurled at the foe. May also lower the foe's SP. DEF."
    319,TM31,TM31,3,3000,"An attack that also breaks any barrier like LIGHT SCREEN and REFLECT."
    320,TM32,TM32,3,2000,"The user creates illusory copies of itself to raise its evasiveness."
    321,TM33,TM33,3,3000,"A wall of light cuts damage from physical attacks for five turns."
    322,TM34,TM34,3,3000,"A rapid jolt of electricity strikes the foe. It can't be evaded."
    323,TM35,TM35,3,3000,"The foe is scorched with intense flames. The foe may suffer a burn."
    324,TM36,TM36,3,1000,"Filthy sludge is hurled at the foe. It may poison the target."
    325,TM37,TM37,3,2000,"A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL."
    326,TM38,TM38,3,5500,"The foe is hit with an intense flame. It may leave the target with a burn."
    327,TM39,TM39,3,3000,"Boulders are hurled at the foe. It also lowers the foe's SPEED if it hits."
    328,TM40,TM40,3,3000,"An extremely fast attack against one target. It can't be evaded."
    329,TM41,TM41,3,3000,"It enrages the foe, making it incapable of using the same move successively."
    330,TM42,TM42,3,3000,"An attack that is boosted if user is burned, poisoned, or paralyzed."
    331,TM43,TM43,3,3000,"An attack that may have an additional effect that varies with the terrain."
    332,TM44,TM44,3,3000,"The user sleeps for two turns to fully restore HP and heal any status problem."
    333,TM45,TM45,3,3000,"If it is the other gender, the foe is made infatuated and unlikely to attack."
    334,TM46,TM46,3,3000,"An attack that may take the foe's held item if the user isn't holding one."
    335,TM47,TM47,3,3000,"The foe is hit with wings of steel. It may also raise the user's DEFENSE."
    336,TM48,TM48,3,3000,"The user employs its psychic power to swap abilities with the foe."
    337,TM49,TM49,3,3000,"Steals the effects of the foe's healing or status- changing move."
    338,TM50,TM50,3,3000,"An intense attack that also sharply reduces the user's SP. ATK stat."
    339,HM01,HM01: CUT,3,0,"A basic attack. It can be used to cut down thin trees and grass."
    340,HM02,HM02: FLY,3,0,"A 2-turn move that hits on the 2nd turn. Use it to fly to any known town."
    341,HM03,HM03: SURF,3,0,"A big wave crashes down on the foe. Can also be used for crossing water."
    342,HM04,HM04: STRENGTH,3,0,"The foe is slugged at maximum power. Can also be used to move boulders."
    343,HM05,HM05: FLASH,3,0,"A blast of light that cuts the foe's accuracy. It also illuminates caves."
    344,HM06,HM06: ROCKSMASH,3,0,"An attack that may also cut DEFENSE. It can also smash cracked boulders."
    345,HM07,HM07: WATERFALL,3,0,"A powerful charge attack. It can also be used to climb a waterfall."
    346,HM08,HM08: DIVE,3,0,"The user dives underwater on the first turn and strikes next turn."
    347,GSBALL,GS Ball,5,0,"A Mysterious Pokeball discovered by Prof. Ivy. It has the Letters G-S Inscribed on it."
    500,LIGHTHOUSEKEY,LIGHTHOUSE KEY,5,0,"A Key used to open the doors of the Lighthouse on Valencia Island."

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I Figured Since The Stater Kit Was Yoused So Much It Needed A Tutorial.
    dsinc.co.nw
     
    Last edited:

    -BlackShadow-

    Shadow King
    62
    Posts
    16
    Years
  • It's...

    I didn't get a word of that but hey, you put a lot of effort in it.

    It's Pretty Easy To Understand If You Study It. It Toke Me A While To Understand It To But...Any Way If You Need Some Info That Is Easier To Understand Let Me Know.;)
     

    O.G. Duke

    a.k.a OmegaGroudon
    974
    Posts
    17
    Years
    • Seen May 18, 2016
    My --PB2-- is like this:
    Code:
    begin
    
    rescue Exception
    if $!.is_a?(SystemExit) || "#{$!.class}"=="Reset"
    raise $!
    else
    end
    end

    There is no any thing like the tutorial!

    And another question:
    I know how to set the X, Y coordinate of the world map to show the point of the city or town, but how can I set it the cursor will always point at the town you in before you move it??
     
    Last edited:

    Flameguru

    Pokemon: Metallic Silver
    517
    Posts
    18
    Years
    • Seen May 4, 2024
    This Tutorial is very old and should not be used. And yes you can, Poccil has explained how to in one of the .txt documents.
     
    2
    Posts
    14
    Years
    • Seen Oct 21, 2011
    excuse me, if anyone could please explain how to give your player pokemon at the beginning it would be much appreciated. Do i have to call a script in an event or sumfing? Please try and answer today please. thnx :)
     

    thepsynergist

    Vinemon: Sauce Edition Programmer and Composer
    795
    Posts
    15
    Years
  • Yuoaman

    I don't know who I am either.
    4,582
    Posts
    18
    Years
  • This thread was revived twice after two month had passed, which is against the rules of this section. And, psynergist: though I appreciate you being helpful please try to keep your mini-modding to a minimum.

    And...

    *LOCKED*
     
    Status
    Not open for further replies.
    Back
    Top