SubstituteCreature
Fakemon Novice
- 20
- Posts
- 9
- Years
- Seen Nov 18, 2017
Been designing for my Fakemon game for almost a year now (actual coding/spriting/mapping hasn't started since I'm still filling up the Fakedex, sketching routes, and writing NPC dialogue) and I've come across a major creative obstacle: How to make the villainous team interesting? I've come up with the working name of Team Scion, a shadow organization headed by a mysterious masked man.
I want my story to have a sense of danger and peril, but I'd rather stray away from "stopping an evil organization from misusing world-ending Legendaries", a crutch that the main series continues to hobble on. I've outlined the major encounters and have figured out their map locations.
Town 3:
- 1st gym blocked by long line. Explore rest of town until encounter mysterious man at Museum
- Man mumbles to himself, notices you and leaves
- Gym now clear. Two Scion Grunts exit, saying that the team should be ready for them
- Once gym beat, find that Museum has been raided, note left behind
Before Town 5:
- Rival and you stumble across research facility
- Read logs about what kind of experiments are going on, find that whatever was stolen from museum is being used
- Catch glimpse of mysterious man
- Encounter police when clear out area, join Police Task Force
Town 5, Hub town:
- Tasked with finding a small time criminal
- Encounter your Professor, who warns you about Team Scion
Town 6:
- Some kind of mission, encounter mystery man who = Team Scion leader
- Fight admins as he disappears once again.
Town 7:
- Rival and you are sent to investigate Warehouse, trap set by Scion Leader
- Warns you to stay away, reveals Pokemon hidden in room, threatens to harm you before you can call out your Pokemon
- Disappears
Town 5 return:
- After 8th badge Police HQ calls you to return
- Major corporate building attacked
- Rival rushes ahead, has his starter killed by Scion Leader
- First actual fight with Scion Leader
Evil Tower before Elite 4:
- Identity revealed, enter their lair with friends, Gym Leaders, and your fellow Task Force members
- Final confrontation
What I'm still hung up on is motivation. I've written several iterations for Team Scion, but I still haven't settled on why they are
attacking the region and what they are building. They steal important artifacts/machine parts throughout the story, but what
do they want to accomplish, and how? I'd also like some suggestions how how to keep the scope manageable so I can actually fit it into the game.
Here's some of the ideas I came up with.
General:
- They are an ancient race that seek to restore chaos/order to the region
- Ancient race descendants wanting to go back in time and undo the outcome of the war that caused their civilization to fall
- They are a military organization attempting a hostile takeover of the region, taking out Gym leaders, the Police, and the Elite 4.
- They are a secret society made up of powerful people, planted in various parts of society. Cult dedicated to a Legendary Pokemon.
- Professor/Rival apparently have some past with them?
- Perhaps going through internal struggle with two leaders vying for power
- Hack PC and steal all Pokemon from storage (taken from BW's unused Plasma scheme)
Tech vs. Nature:
- Tech: Genetically modified Pokemon army.
- Nature: Scorn technology and its harm on the environment. Maybe have some psychic link to Pokemon.
Chaos vs. Order:
- Chaos: Use ancient stones that resonate at the same frequency as Pokemon and human brains to create mass panic. Once dust settles, will take over
what's left. Artifact stolen from museum, machine parts stolen from corporation.
- Order: Use technology to control Pokemon and maybe humans. Come in the form of small electrical bands, marketed to trainers and their Pokemon.
Life, Death, Resurrection:
Experiment with Pokemon resurrection by corporation goes wrong, ends up killing the project lead's family. Corporation refuses to fund resurrection process any further. Project lead wants to expand the revival process to work on humans, intending to revive his family. Turns to Team Scion for help, becomes their leader over time. Steals from corporation to complete his life's work.
That's what I have so far. Feel free to point out plot points that work better than the others or plot points that should be added.
I want my story to have a sense of danger and peril, but I'd rather stray away from "stopping an evil organization from misusing world-ending Legendaries", a crutch that the main series continues to hobble on. I've outlined the major encounters and have figured out their map locations.
Spoiler:
Town 3:
- 1st gym blocked by long line. Explore rest of town until encounter mysterious man at Museum
- Man mumbles to himself, notices you and leaves
- Gym now clear. Two Scion Grunts exit, saying that the team should be ready for them
- Once gym beat, find that Museum has been raided, note left behind
Before Town 5:
- Rival and you stumble across research facility
- Read logs about what kind of experiments are going on, find that whatever was stolen from museum is being used
- Catch glimpse of mysterious man
- Encounter police when clear out area, join Police Task Force
Town 5, Hub town:
- Tasked with finding a small time criminal
- Encounter your Professor, who warns you about Team Scion
Town 6:
- Some kind of mission, encounter mystery man who = Team Scion leader
- Fight admins as he disappears once again.
Town 7:
- Rival and you are sent to investigate Warehouse, trap set by Scion Leader
- Warns you to stay away, reveals Pokemon hidden in room, threatens to harm you before you can call out your Pokemon
- Disappears
Town 5 return:
- After 8th badge Police HQ calls you to return
- Major corporate building attacked
- Rival rushes ahead, has his starter killed by Scion Leader
- First actual fight with Scion Leader
Evil Tower before Elite 4:
- Identity revealed, enter their lair with friends, Gym Leaders, and your fellow Task Force members
- Final confrontation
What I'm still hung up on is motivation. I've written several iterations for Team Scion, but I still haven't settled on why they are
attacking the region and what they are building. They steal important artifacts/machine parts throughout the story, but what
do they want to accomplish, and how? I'd also like some suggestions how how to keep the scope manageable so I can actually fit it into the game.
Here's some of the ideas I came up with.
General:
- They are an ancient race that seek to restore chaos/order to the region
- Ancient race descendants wanting to go back in time and undo the outcome of the war that caused their civilization to fall
- They are a military organization attempting a hostile takeover of the region, taking out Gym leaders, the Police, and the Elite 4.
- They are a secret society made up of powerful people, planted in various parts of society. Cult dedicated to a Legendary Pokemon.
- Professor/Rival apparently have some past with them?
- Perhaps going through internal struggle with two leaders vying for power
- Hack PC and steal all Pokemon from storage (taken from BW's unused Plasma scheme)
Tech vs. Nature:
- Tech: Genetically modified Pokemon army.
- Nature: Scorn technology and its harm on the environment. Maybe have some psychic link to Pokemon.
Chaos vs. Order:
- Chaos: Use ancient stones that resonate at the same frequency as Pokemon and human brains to create mass panic. Once dust settles, will take over
what's left. Artifact stolen from museum, machine parts stolen from corporation.
- Order: Use technology to control Pokemon and maybe humans. Come in the form of small electrical bands, marketed to trainers and their Pokemon.
Life, Death, Resurrection:
Experiment with Pokemon resurrection by corporation goes wrong, ends up killing the project lead's family. Corporation refuses to fund resurrection process any further. Project lead wants to expand the revival process to work on humans, intending to revive his family. Turns to Team Scion for help, becomes their leader over time. Steals from corporation to complete his life's work.
That's what I have so far. Feel free to point out plot points that work better than the others or plot points that should be added.