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[Question] Following Pokemon does not work correctly outside of buildings

  • 67
    Posts
    6
    Years
    • Seen Jan 9, 2024
    I have installed the following Pokemon Script and it works just fine, but whenever I enter a building the following pokemon keeps pushing into the player when I move rather than moving with the player and when I turn the player the Pokemon moves to the side of the player. Once I reenter a building it works normally again. Any ideas? I'm using mej71's script btw.
     
    Ok I've learned that whenever an event with parallel process is on the map the following pokemon starts to function incorrectly. However I need parallel process to make my game work.
     
    I'm actually using essentials 17.2 purposefully since I've been using Thundaga's guides and some things don't work like they did before. But anyway I'll check to see how it works in v18 with Golisopod's. Just wondering if there is a fix for the version I'm using. Thanks for the reply.
     
    So I tried Golisopod's script with v18, but I then got this error upon trying to talk to the following Pokemon

    ---------------------------
    Pokemon Essentials
    ---------------------------
    [Pokémon Essentials version 18.1]

    Exception: NoMethodError

    Message: undefined method `-' for nil:NilClass



    Backtrace:

    Following Pokemon:640:in `talk_to_pokemon'

    Following Pokemon:1562:in `update'

    Scene_Map:229:in `main'

    Scene_Map:226:in `loop'

    Scene_Map:231:in `main'

    Main:45:in `mainFunctionDebug'

    Main:24:in `mainFunction'

    Main:24:in `pbCriticalCode'

    Main:24:in `mainFunction'

    Main:55



    This exception was logged in

    C:\Users\USERNAME\Saved Games\Pokemon Essentials\errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------

    Also the Pokemon is invisible.
     
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